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Author Topic: Some Questions during Gameplay  (Read 4835 times)

Offline catachanfighter

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Some Questions during Gameplay
« on: January 04, 2009, 08:31:20 pm »
Hello!

First, I am from Germany, so please ignore my mistakes  :D
Years ago I was a great fan of Xcom 1. I was very happy when I found the Open Source project UFO - ALien Invasion.
Yesterday we played the game all the night. During the game me and my friends got some questions.
I would be happy if somebody could help me.

Here the questions:

1. In Xcom 1 there was the opportiunity to buy some "Minitanks". We haven not found a tank in the game. Is there the oportunity to develope a "Minitank"?

2. We played the campagn about ten hours. We tought we make a great game. After a Mission there appeard a message on the screen. I do not know the original text of the message but it was about: The UNO stopped the project PHALANX, because too many people died of alien invasions.
We finished all(!) terrorist attacks successfully. But, I do not know if it is neccessary to know, we have only one Base in Europe.
Could it be possible that one base is not enough to recognize all ufos all over the world?
What could be the reason of this message?

3. In Xcom 1 the soldiers get experience and new badges after successfull missions. Is it implemented in UFO - AI too?

Thank you for helping!

Marco
« Last Edit: January 04, 2009, 08:34:04 pm by catachanfighter »

Offline BTAxis

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Re: Some Questions during Gameplay
« Reply #1 on: January 04, 2009, 08:34:59 pm »
1. Currently, no. This will be possible in future versions, however.

2. You let too many civilians die during missions. This is one of the loss conditions of version 2.2.1.

Offline catachanfighter

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Re: Some Questions during Gameplay
« Reply #2 on: January 04, 2009, 08:38:31 pm »
Okay, thank you.

Is the condition a fix number of civilians or is it a term e. g. died civilians per mission?

Thank you very much!

Offline BTAxis

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Re: Some Questions during Gameplay
« Reply #3 on: January 04, 2009, 08:39:39 pm »
As I recall, it's 40 over the course of the whole campaign.

Offline catachanfighter

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Re: Some Questions during Gameplay
« Reply #4 on: January 04, 2009, 08:41:31 pm »
Is it possible to increase this value?

Offline BTAxis

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Re: Some Questions during Gameplay
« Reply #5 on: January 04, 2009, 08:50:16 pm »
See this thread.

Offline catachanfighter

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Re: Some Questions during Gameplay
« Reply #6 on: January 04, 2009, 09:07:05 pm »
Okay,
I unpacked the
campaign.ufo in 0ufos.pk3.
But I can not find the suitable entry for editing the civilian ddeath rate.

Please help me  :o

Thank you!

Offline BTAxis

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Re: Some Questions during Gameplay
« Reply #7 on: January 04, 2009, 09:30:41 pm »
It's probably in campaign.ufo. I don't really know, I haven't got 2.2.1 installed.

Offline catachanfighter

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Re: Some Questions during Gameplay
« Reply #8 on: January 04, 2009, 09:35:28 pm »
I searched in the file campagn.ufo, but there is no entry with "40"

Are you sure that it is in this file?

Thank you!

Offline BTAxis

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Re: Some Questions during Gameplay
« Reply #9 on: January 04, 2009, 09:41:08 pm »
I might have gotten the number wrong, and no, I'm not sure.

Offline GopherLemming

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Re: Some Questions during Gameplay
« Reply #10 on: January 04, 2009, 09:53:45 pm »
catachanfighter. If you're having problems with the civilian deaths in single player games, I would recommend downloading the latest 2.3 installer from here: http://ufoai.ninex.info/forum/index.php?topic=2830.75
It's got more bugs then 2.2.1, but also a lot of improvements (like no civilian death limit). The latest one even has new maps. I haven't tested it personally, but your other choice is to go through a sizable amount of files looking for the value.

Edit: I don't know why BTAxis didn't answer your last question, but yes, experience is gained during missions for performing particular activities. This link: http://ufoai.ninex.info/wiki/index.php/Skills/Improvement states the speed at which experience is earned (I feel these are too slow, but that is a discussion for a different thread).
« Last Edit: January 04, 2009, 10:11:31 pm by GopherLemming »

Offline Destructavator

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Re: Some Questions during Gameplay
« Reply #11 on: January 04, 2009, 10:52:57 pm »
I think part of the reason it gets difficult to answer questions about 2.2 and 2.2.1 is that they are old versions, and most of us have been working on developing or testing 2.3.  Just like BTAxis, I don't have either 2.2.x version installed anymore, its been quite some time, I think over half a year now?

On the other hand, 2.2.1 is much more stable, while 2.3 is going under such heavy development it has bugs appearing and disappearing...

BTW, if you still have other questions about any version, you can probably find what you're looking for by searching this forum, as almost everything has been brought up in some shape or form.
« Last Edit: January 04, 2009, 10:55:06 pm by Destructavator »

Offline stevenjackson

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Re: Some Questions during Gameplay
« Reply #12 on: January 04, 2009, 11:49:32 pm »
2.2 has a hard civ death limit.

2.2.1 has a percent happiness that civilian deaths impact.

So if your using 2.2.1 there wont be a civ death config.

See change log for 2.2.1 http://ufoai.ninex.info/wiki/index.php/Changelog/2.2.1 .

Steve
« Last Edit: January 05, 2009, 12:03:28 am by stevenjackson »

Offline shevegen

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Re: Some Questions during Gameplay
« Reply #13 on: January 05, 2009, 05:04:15 pm »
I myself have not yet tested the latest game version, because I want to wait and then check on what has improved meanwhile :-)