project-navigation
Personal tools

Author Topic: Can't start 2.3...  (Read 5809 times)

Offline onyhow

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Can't start 2.3...
« on: December 25, 2008, 11:11:00 am »
I'm trying to play the game using ufoai_2_3Dev_r21074 build, but when I try to start it, this happens:


Quote
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (5 files)
Added packfile ./base/0maps.pk3 (401 files)
Added packfile ./base/0media.pk3 (7 files)
Added packfile ./base/0models.pk3 (1425 files)
Added packfile ./base/0music.pk3 (40 files)
Added packfile ./base/0pics.pk3 (1926 files)
Added packfile ./base/0snd.pk3 (171 files)
Added packfile ./base/0ufos.pk3 (83 files)
Could not load './base/0vids.pk3'
using C:\Documents and Settings\Blademaster\Application Data\UFOAI/2.3-dev/base for writing
Adding game dir: C:\Documents and Settings\Blademaster\Application Data\UFOAI/2.3-dev/base
executing default.cfg
couldn't execute config.cfg
executing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: windib
I: setting mode 6: 1024x768 (fullscreen: no)
I: set swap control to 0
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI MOBILITY RADEON X700
GL_VERSION: 2.1.7537 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
max texture units: 8
max texture size: detected 2048
R_LoadProgram: default: Warning: No shaders attached to current program
 
R_LoadProgram: warp: Warning: No shaders attached to current program
 
SDL_ttf version 2.0.7 - we need at least 2.0.7

------- sound initialization -------
not initializing.
R_LoadProgram: default: Warning: No shaders attached to current program
 
R_LoadProgram: warp: Warning: No shaders attached to current program
 

------- input initialization -------
0 possible joysticks
no joystick found.

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
added alien base subsystem (check d)
added xvirate subsystem (check e)
added installation subsystem (check 0)
added messageoptions subsystem (check 1)

----------- parse scripts ----------
Wrote keys.cfg

...font file media/Loma.ttf does not exist (font f_verysmall_bold)
Can somene help?

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Can't start 2.3...
« Reply #1 on: December 25, 2008, 11:28:05 am »
What language of your windows?

Offline onyhow

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Re: Can't start 2.3...
« Reply #2 on: December 25, 2008, 01:24:52 pm »
Thai...

I tried to hunt for this font and install it on the font folder, didn't work...

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Can't start 2.3...
« Reply #3 on: December 25, 2008, 02:59:50 pm »
Can you give to us some thai GPL fonts?

Offline onyhow

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Re: Can't start 2.3...
« Reply #4 on: December 25, 2008, 04:29:50 pm »
ftp://ftp.nectec.or.th/pub/NECTEC/fonts/Loma.tar.gz

This font is Loma...(one listed on the console...)

If the information from this page is correct, Loma should be distributed under GPL...

Offline onyhow

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Re: Can't start 2.3...
« Reply #5 on: January 06, 2009, 10:42:11 am »
Sorry, but if anyone's still out there?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Can't start 2.3...
« Reply #6 on: January 06, 2009, 05:07:06 pm »
you should install it in into base/media - not the windows font dir.

Offline onyhow

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Re: Can't start 2.3...
« Reply #7 on: January 07, 2009, 03:23:33 pm »
Tried install Loma in base/media, now it says:

Quote
...font file media/Norasi.ttf does not exist (font f_menu)
Excuse me, but what's will all the fonts??? (By the way, folder base/media doesn't exist in the first place, don't know why...)

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Can't start 2.3...
« Reply #8 on: January 08, 2009, 06:58:56 am »
First, unzip file "0media.pk3" in base catalog.
Second, remove the file, and try to start game again.
If it doesn`t help, you need to edit ufoai-th.po to replace Norasi to your font.

I`ll look to this, and try to do something, thanks for link to font :-)

Offline onyhow

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Re: Can't start 2.3...
« Reply #9 on: January 08, 2009, 09:17:05 am »
Well, it seems like I have to install both Loma and Norasi into the media folder to get it work...

This is link for both fonts if you want: ftp://linux.thai.net/pub/thailinux/software/thai-ttf/thai-ttf-0.4.3.tar.gz ...