I think we might be talking about different things here. I do understand the concept of a normal map, and that of a bump map. I was not aware you could have both in one, that's all.
The normal map I made does not include any texture information. However, it obviously emphasises some of the details that can already be seen in the texture (dirt, scratches, dents). As matter of fact, the normal map was not created from the finished texture, but in parallel.
I have reattached both pictures in a higher resolution below. The normal map _is_ mostly flat apart from some detail of course. As DuKe says: more detail shouldn't hurt.
The alpha channel makes it a bit difficult to see the colour information in the gap between the tiles.
[attachment deleted by admin]