project-navigation
Personal tools

Author Topic: Hyperion  (Read 52958 times)

Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Hyperion
« Reply #90 on: December 27, 2008, 09:00:42 pm »
how about shortening the heck even more and making the fuselage slightly wider?
Then it would fit in sideways like the stingray.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #91 on: December 27, 2008, 09:23:39 pm »
Not that the Stingray goes in the same hangar.

Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Hyperion
« Reply #92 on: December 27, 2008, 09:44:36 pm »
No, but it is also much wider then it is long. As opposed to the other craft who are longer then wide.
And as I recall the dropship tile is not quadratic either.

Apropos hangars, do you want to make another one tile craft for the late game, or is the stiletto going to remain the only one?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #93 on: December 27, 2008, 10:05:59 pm »
Once the larger bases are done, all interceptors will go in rectangular hangars and all dropships will go in square ones.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #94 on: January 01, 2009, 08:07:02 am »
every body a Happy new-year. :)

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #95 on: January 10, 2009, 04:07:00 pm »
Before I goon, I must know if you like this style for the raptor.

Willem

[attachment deleted by admin]
« Last Edit: January 10, 2009, 04:24:00 pm by Mattn »

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #96 on: January 10, 2009, 04:15:37 pm »
I think it's fine. The green areas leave no doubt that it uses alien tech, and the shape is sufficiently set apart from the other craft to render big changes in the color scheme unnecessary.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #97 on: January 14, 2009, 08:51:56 pm »

Link to the raptor :

There is also a very low poly version for the GS.

http://www.md2.sitters-electronics.nl/models/raptor.rar

willem

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #98 on: January 14, 2009, 09:45:27 pm »
One final request, sitters. Can you resize the model (not the geoscape one) to be twice as large in every dimension? I did some comparing around in radiant, and I believe that's the perfect size for it.

Mattn took care of it.
« Last Edit: January 16, 2009, 06:16:08 pm by BTAxis »

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
Re: Hyperion
« Reply #99 on: January 16, 2009, 02:07:23 am »
Could you show a glimpse of what it would look like with a main base color closer to that of the Stingray?
I'm curious to see how a closer visual similarity to the Stingray would look.

Another idea I have is to do something with the vertical stabilizers. How would the model look if they're moved to the engines, or even eliminated altogether? (Design changes pending BTAxis' or Winter's Veto. ;) )

Of course if it's too much trouble (or you're away on vacation) don't worry about it. :)

Other than that, it's great work as usual!
« Last Edit: January 16, 2009, 02:17:12 am by Psawhn »

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Hyperion
« Reply #100 on: January 16, 2009, 02:24:59 am »
You could always have a play about with the source files, Psawhn, and show us the results. I'm not sure about the vertical stabilisers -- I'd have to see a render of the whole craft with changes applied to make a decision.

Regards,
Ryan

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
Re: Hyperion
« Reply #101 on: January 16, 2009, 05:12:28 am »
I hadn't thought about that, actually. D'oh.

Attached is a very quick and dirty recolouring job. I actually imported the two layers from my source stingray file. I also removed the rudders completely, but I didn't fix their shadows on the texture.
There's a subtle change in brightness between the photos, which is the only difference.

[attachment deleted by admin]

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Hyperion
« Reply #102 on: January 16, 2009, 11:25:12 am »
That actually looks really awesome, and gives more of an impression of alien materials being used for the skin. I like it!

Regards,
Winter

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #103 on: January 16, 2009, 02:37:32 pm »
I like the black one too, though.

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
Re: Hyperion
« Reply #104 on: January 17, 2009, 09:20:04 pm »
Here are my source colour textures (4096^2 in dimension) and the modified texture. The modification was a very fast job - sitters can probably integrate the textures/colours better using whatever design process he uses, whereas I had to somehow modified the resultant .bmp file.

https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_base_hires.png
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_mottled_hires.png
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/raptor-modified.png