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Author Topic: Searching translators  (Read 160496 times)

Offline Sandro

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Re: Searching translators
« Reply #255 on: August 05, 2013, 04:24:20 pm »
will hebrew translation will do any good too?

There will be a problem with the engine, since it currently supports only left-to-right writing order.
Therefore, you will have to either write all messages in reverse (and this will cause problems with wraparound texts, like emails), or ask for adding support for right-to-left scripts. Also, I'm not sure if we have proper fonts.

Said that -- do what you want. This is a open project.

Offline H-Hour

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Re: Searching translators
« Reply #256 on: August 05, 2013, 04:47:15 pm »
Therefore, you will have to either write all messages in reverse (and this will cause problems with wraparound texts, like emails)

I don't know about Hebrew, but other RTL languages, like Arabic, can not be written in reverse. Letter shape depends on the characters which come before and after it.

Offline Sandro

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Re: Searching translators
« Reply #257 on: August 05, 2013, 06:10:06 pm »
Really? I thought Arabic is the only exception, since it supposed to look like handwritten script, and therefore should have proper ligatures. Hebrew, as far as I know, does not requre this, so you can write it in reverse as long as your texts are one-liners. But that is a bad solution, obviously.

But there is another problem: it is possible to support LTR scripts, but how to find which message in which language in case of partial translation?

Offline H-Hour

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Re: Searching translators
« Reply #258 on: August 05, 2013, 06:38:55 pm »
I thought Arabic is the only exception
Maybe. Arabic is the only one I know anything about. Perhaps I phrased it wrong.

Offline NicSO

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Re: Searching translators
« Reply #259 on: February 11, 2014, 11:23:25 pm »
I could translate to Croatian/Serbian!

Offline ShipIt

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Re: Searching translators
« Reply #260 on: February 12, 2014, 06:28:39 am »

Offline NicSO

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Re: Searching translators
« Reply #261 on: February 12, 2014, 11:41:09 am »
First, sorry but I must ask because I never worked with this.

Do I need to use gettext, if yes can you give me short hints as Im really lost here.

I downloaded po editor, Im browsing your repository. If I understood this I need to translate all *.po files?

I see english po file. I must install git hub to get it, then translate it and upload it back?

Sry once more but Im new to git and I wanna start translating but many things are confusing for me as first time user. I also never used get text so Im confused here too.

For now I:

- downloaded and installed po editor
- registered to git
- browsed your repository
- downloaded gettext - but dont know how to use it nor why :D
- I dont understand why I need over 2 GB of free space for git hub...do I need git hub at all?

I plan to download po english file (didnt figure it how for now and I must go out so I will continue later) that was changed 22 days ago and open it in po editor.
« Last Edit: February 12, 2014, 11:55:37 am by NicSO »

Offline geever

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Re: Searching translators
« Reply #262 on: February 12, 2014, 02:33:55 pm »
You don't need the Git for just translating. And you don't need gettext lib on its own either.

If there is no translation for your language (ufoai-xx.po, where xx is the ISO-639-2 code for your language, so sr as I see) then you need to download ufoai.pot (means po template).

And in PoEdit there is an option to "create new dictionary based on a template". Select the ufoai.pot as template, set initial options, like plural rules and start translating. Save as ufoai-sr.po.

If you would like to test your translation in game (before we added it into the repository)
- PoEdit can compile the po file into a mo. You'll need to copy the mo file into a specific location into the same structure other language files are stored in.
- You'll need adding a new entry into the languages.ufo file or create an additional language.ufo with the new entry.

When you are done (with a part) of the translation you should upload your po file as a patch to our Bug Tracker and add the language.ufo entry in description or so. You will need to register an account for the bugtracker if you haven't done it so far for this. (Also attaching file is available only after submitting a ticket.)


Thanks in advance for translating! If you have any more questions, feel free to ask.

-geever

Offline NicSO

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Re: Searching translators
« Reply #263 on: February 12, 2014, 04:17:48 pm »
Understood, If I will need help I will ask:)

Btw. why cant I use UTF-8 - or can?

Offline Duke

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Re: Searching translators
« Reply #264 on: February 12, 2014, 04:40:42 pm »
NicSO,
please do NOT follow geever's instrutions HERE !
I have copied them to our wiki, so let's check if nothing got lost (it wasn't just cut& paste).

Offline geever

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Re: Searching translators
« Reply #265 on: February 12, 2014, 04:52:00 pm »
Btw. why cant I use UTF-8 - or can?

You can only use UTF-8. We don't support anything else.

-geever

Offline NicSO

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Re: Searching translators
« Reply #266 on: February 12, 2014, 08:26:37 pm »
Oky guys. Ill check wiki and if I get stuck I will ask for instructions!

Offline Kaleh

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Re: Searching translators
« Reply #267 on: February 24, 2015, 07:48:28 pm »
Just wanted to ask, are you looking for Croatian translator?

Offline geever

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Re: Searching translators
« Reply #268 on: February 24, 2015, 10:00:11 pm »
Just wanted to ask, are you looking for Croatian translator?

Sure, the more languages we can support, the better.

-geever

Offline Kaleh

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Re: Searching translators
« Reply #269 on: February 25, 2015, 11:01:31 am »
Then im starting today.