project-navigation
Personal tools

Author Topic: Latest trunk build  (Read 65432 times)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Latest trunk build
« Reply #90 on: September 05, 2008, 01:19:20 pm »
I just copied gdb.exe to the UFO:AI dir.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #91 on: September 05, 2008, 01:47:45 pm »
Hm...strange results

[attachment deleted by admin]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Latest trunk build
« Reply #92 on: September 05, 2008, 05:33:53 pm »
that really looks like the vertexbuffer bug which i fixed already - are you sure that you are using latest rev?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Latest trunk build
« Reply #93 on: September 05, 2008, 06:28:41 pm »
It says 2.2.1 in the dir there. Did you delete everything first when you checked out trunk? I can't imagine you didn't because otherwise you'd get a ton of errors, but hey, can't be too sure.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #94 on: September 05, 2008, 07:34:03 pm »
I overwritten everything with files from the SVN.... the game worked fine before.... This crashing is a recent happening.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #95 on: September 06, 2008, 10:36:43 pm »
To explain a bit more in detail.

The 2.2.1 is installed inside one folder and the SVN is downloaded in another. Then I copy/paste hte files from the SVN inot the 2.2.1 and overwrite everything. Game worked without problems for me before.

Should I try another build? Or is there some other test I could try? It seems to always crash when it's about to lead the Geosphere - start a new game or load an old one.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Latest trunk build
« Reply #96 on: September 07, 2008, 12:11:46 pm »
the problem here is, that you didn't remove (with the overwrite of existing files) the files that we removed from svn (or renamed)

this might lead to problems

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #97 on: September 07, 2008, 02:40:44 pm »
Well, I deleted all folders and files except for the maps, models and textures, and then copied them from the SVN. Still crashes....

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Latest trunk build
« Reply #98 on: September 07, 2008, 04:32:54 pm »
You're not supposed to "copy from SVN". The SVN checkout is a complete package.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #99 on: September 07, 2008, 07:01:03 pm »
Yeah, well I test some models and images in-game, so i don't want to mess with the SVN folder and the files in it.

Besides, I just tried starting the game from the SVN folder - the same crash happens.
« Last Edit: September 07, 2008, 07:03:14 pm by TrashMan »

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Latest trunk build
« Reply #100 on: September 07, 2008, 07:50:10 pm »
Try to svn-update and rebuild game. And, if you use C::B package, now default project is radiant, so you need to change it manually to ufo.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Latest trunk build
« Reply #101 on: September 07, 2008, 07:54:10 pm »
Or just rebuild the whole workspace (from the build menu). That will build all the projects.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #102 on: September 07, 2008, 11:03:30 pm »
I have been re-building it and re-compiling the maps after each SVN update I did....am I missing something?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #103 on: September 16, 2008, 03:27:30 pm »
I updated everything, re-compiled all maps, re-built the code (copied the radiant and contrib folders to where they should be too)...still I get a geoscape crash.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #104 on: October 01, 2008, 03:24:06 pm »
And again...this is getting tiresome.


Hm..maybe if I delete and re-compile all maps...