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Author Topic: Win32 Development Binary Installer Links  (Read 426152 times)

EnderWiggin

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Re: Win32 Development Binary Installer Links
« Reply #60 on: December 10, 2008, 12:42:05 pm »
Thanks!

Offline Destructavator

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Re: Win32 Development Binary Installer Links
« Reply #61 on: December 11, 2008, 10:49:24 pm »
FYI, I'm back after re-installing all the Windows installations on my main working computer, I expect to be able to upload a new installer by sometime this weekend.  (I know it's been a while.)

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Re: Win32 Development Binary Installer Links
« Reply #62 on: December 13, 2008, 10:34:10 am »
http://www.destructavator.com/public/ufoai_2_3Dev_r20757.zip

I admit I didn't have time to test this one, but if it works, there it is.  If not, hopefully the next one will...

copin_saxon

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Re: Win32 Development Binary Installer Links
« Reply #63 on: December 18, 2008, 06:52:26 pm »
I admit I didn't have time to test this one, but if it works, there it is.  If not, hopefully the next one will...

I just tested this build on a box with Windows 2000 Professional installed. On starting ufo.exe an error popup appears:
"The procedure entry point freeaddrinfo could not be located in the dynamic link library Ws2_32.dll"


MSDN (http://msdn.microsoft.com/en-us/library/ms737931(VS.85).aspx) states:
Quote
The freeaddrinfo function was added to the Ws2_32.dll on Windows XP and later. To execute an application using this function on earlier versions of Windows [...], then you must include the Ws2tcpip.h file and also include the Wspiapi.h file.

Is Windows XP the minimum requirement for UFOAI? Otherwise, is there anything you could do about this on your (presumably at least) XP box?

Thank you.

Offline Mattn

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Re: Win32 Development Binary Installer Links
« Reply #64 on: December 18, 2008, 08:28:04 pm »
not sure - we need ipv6 - if win2k doesn't have it, it won't work

copin_saxon

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Re: Win32 Development Binary Installer Links
« Reply #65 on: December 19, 2008, 12:43:43 pm »
Well, according to MS technet ipv6 is indeed only supported in Windows XP -- so I'm out of luck with this box (For now ufoai 2.2.1 works).

Thanks for the quick answer.

Offline Soul

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Re: Win32 Development Binary Installer Links
« Reply #66 on: December 21, 2008, 05:31:31 pm »
if you're still running Windows 2000 Professional, you can install this preview to get some limited IPv6 support
http://www.windowsnetworking.com/articles_tutorials/IPv6-Support-Microsoft-Windows.html

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Re: Win32 Development Binary Installer Links
« Reply #67 on: December 21, 2008, 10:56:34 pm »
Revision snapshot 21074 is ready and I will begin uploading it tonight.

This one looks a bit promising in stability compared with past installers, and the air combat zoom-ins look slightly more developed.  (You can now watch the aircraft and UFOs fighting each other, although last time I checked you still have very little control over what happens while zoomed in.)

Special Note: To successfully compile and package this installer I had to make slight modifications, hence this snapshot is not exactly the same as the SVN version of the same revision.  I'm attaching a log of the changes made for the developer's reference.

(Yes, I know this log is short, but I'm doing it like this in the interest of organization, so if this happens again with more extensive changes it might save a few headaches.)


- - - - - - -

Quote
if you're still running Windows 2000 Professional, you can install this preview to get some limited IPv6 support
http://www.windowsnetworking.com/articles_tutorials/IPv6-Support-Microsoft-Windows.html

Perhaps someone who knows more about this should add a note to the wiki somewhere (Myself I admit I don't know exactly what IPv6 is, I haven't worked as a tech for some time).

[attachment deleted by admin]

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rubbishfoo

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Re: Win32 Development Binary Installer Links
« Reply #69 on: December 23, 2008, 04:47:42 am »
Thanks for uploading these.

I run Vista (until I move... then it's back to XP dangit!) and tried building my own... just didnt' have any luck and kept running into errors.

Appreciate the time you take to do this.

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Re: Win32 Development Binary Installer Links
« Reply #70 on: December 25, 2008, 04:42:38 pm »
http://www.destructavator.com/public/ufoai_2_3Dev_r21212.zip

Posted for the holiday, this one was also slightly altered:

Code: [Select]
Alterations from Revision: 21212

NSIS Script: Line 221: Inserted "/nonfatal" before path and filename
NSIS Script: Line 324: Inserted "/nonfatal" before path and filename

Quote
Thanks for uploading these.

Hey, no problem.

BTW, this one is untested - Use at your own risk.

Side Note: For the next one I will re-build all the maps from scratch with the "clean" option to see if that fixes a few bugs I've seen come up in the past.

[attachment deleted by admin]
« Last Edit: December 25, 2008, 04:49:31 pm by Destructavator »

copin_saxon

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Re: Win32 Development Binary Installer Links
« Reply #71 on: December 31, 2008, 04:53:37 pm »
if you're still running Windows 2000 Professional, you can install this preview to get some limited IPv6 support

(Sorry for my late reaction, Soulcatcher -- and:) Thanks for pointing this out, but since this IPv6 stack is not officially supported by Microsoft I'd rather not risk installing it on an internet-connected box.

Offline Muton

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Re: Win32 Development Binary Installer Links
« Reply #72 on: January 01, 2009, 12:33:18 pm »
@Destructavator

We are currently using W2K on our Mothership quantum computer
but we are unable to simulate a earth invasion 'couse
we are unable to start the game.

The error massage is
The procedure entry point "FreeAddrInfoW" in "WS2_32.dll" could no be found

I remeber the same problem with emule
http://wiki.emule-web.de/index.php/Netfinity_Patch

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Re: Win32 Development Binary Installer Links
« Reply #73 on: January 01, 2009, 04:23:44 pm »
Quote
@Destructavator

We are currently using W2K on our Mothership quantum computer
but we are unable to simulate a earth invasion 'couse
we are unable to start the game.

The error massage is
The procedure entry point "FreeAddrInfoW" in "WS2_32.dll" could no be found

To be honest I'm not one of the project coders here (or even an official developer in fact, rather I'm just one of the "little guys"), I'm just starting to learn C/C++ but I haven't yet messed around with the UFO: AI code because this project's code is quite developed and having an inexperienced C/C++ coder like myself step in and try to work on the game at this point would likely mess things up and create more work for the developers to correct my mistakes.  (I've been practicing with my own little, simple projects that you won't find on this forum, at least not yet.)

I did take a look at the link you provided and don't know for sure if something like this could be applied to UFO:AI to add W2K compatibility or not, but thanks for pointing that out, hopefully one of the coders who isn't on vacation can address this.

In the meantime, as soon as the airfights stop crashing the game with an assertation failure and the game is more playable again, I'll post another link to a development build.

Offline Kenner

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Re: Win32 Development Binary Installer Links
« Reply #74 on: January 01, 2009, 11:01:00 pm »

In the meantime, as soon as the airfights stop crashing the game with an assertation failure and the game is more playable again, I'll post another link to a development build.

If we wait for the airfights problem to be fixed, it could be awhile.  ;D

I, for one, would be most appreciative of a new development build, whenever you get a chance (especially if you plan to recompile the maps <hint hint>). Looks like a number of useful bug fixes have been made since the last build.

Thanks,
Ken