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Author Topic: 2.2.1 building aircraft / using hangar for aircraft  (Read 6134 times)

Offline phocas

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2.2.1 building aircraft / using hangar for aircraft
« on: June 26, 2008, 10:12:37 pm »
Hello

I'm under XP (maybe ubuntu some times :-)
in the standard campain

i built workshops and can build many things (standard or new researched ones)

I've gone in the aircraft/produce frame and made AA sparrowhawk, ECM,...
all works fine

but no plane !!!

of course i have 1 empty big hangar waiting for the new plane
I've tried too with 2 hangars and a got plane in one of them

still unable to build one


i 've tried stiletto/Saracen/firebird/dragon(after research of course)
no one seems to be buildable

they are added to the work queue with a cost and the hour number
but the hour counters never decreased, even after a few days

?? did i missed something

or is it something to big to be build in base
« Last Edit: June 29, 2008, 09:31:26 pm by phocas »

Offline Nevasith

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Re: 2.2.1 building aircraft
« Reply #1 on: June 27, 2008, 01:47:14 am »
wait patiently- i think the time counter never changes- for me it states initial time.

Offline phocas

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Re: 2.2.1 building aircraft
« Reply #2 on: June 27, 2008, 10:27:31 pm »
thanks

you are right the time counter never change while building planes
it seem the is a little problem there :-)

but while building other things (gun, sam, armor,...) you have a problem (not enough money, storage..)
if the time counter doesn't lower

another strange things about aircraft
if you transfer one between base it will be "naked" (without missile, electronic,...)
but i you sell it will be sold "full" with all is equipement

it will be better if sold "naked"
and transfered with "full options"


but overall, thanks to the guys for the nice work  ;)

Offline phocas

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Re: 2.2.1 building aircraft / using hangar for aircraft
« Reply #3 on: June 29, 2008, 09:36:18 pm »
a new question about planes

as far as i remember in xcom (i was young...)
you had to build 1 hangar by aircraft


in UFO i transferred/build several planes in bases with only 1 hangar
they all seems operational and i can send them in interception or commando strike

?? is it a feature to ease the space conflicts while building base
or is it a bug/not tested event

thanks

Offline BTAxis

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Re: 2.2.1 building aircraft / using hangar for aircraft
« Reply #4 on: June 29, 2008, 10:51:55 pm »
It just works that way in 2.2.x. In version 2.3, you can only have one plane per hangar.

Offline DanielOR

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Re: 2.2.1 building aircraft / using hangar for aircraft
« Reply #5 on: June 30, 2008, 06:12:29 pm »
w plane per SMALL hangar, is it?  ANd two + per large hangar? 

In other words, in my HQ, let's say I need a dropship + 3 interceptors there...what sort of facilities will i need?  Will I need to elave one empty in order to produce the planes?

Offline BTAxis

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Re: 2.2.1 building aircraft / using hangar for aircraft
« Reply #6 on: June 30, 2008, 06:18:03 pm »
Dropships will not fit in small hangars, so you need 1 large hangar per dropship. A large hangar is 2x2 tiles big. Interceptors go into small hangars, 1 interceptor per hangar, 2x1 tiles each. So for a dropship and 3 interceptors you need 10 squares of base space. There will also be 1x1 hangars for small unmanned craft, which will hold about 2 craft per hangar.

To produce a new craft, you will need an empty hangar (or available space in case of the unmanned craft).

Note that although the space usage for craft goes way up, the available space per base will also be increased. In addition, UFO hangars will be moved off-base. For more information read
http://ufoai.ninex.info/wiki/index.php/Proposals/Larger_Bases
and
http://ufoai.ninex.info/wiki/index.php/Proposals/Off-base_UFO_Yards
« Last Edit: June 30, 2008, 09:47:30 pm by BTAxis »

Offline DanielOR

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Re: 2.2.1 building aircraft / using hangar for aircraft
« Reply #7 on: June 30, 2008, 06:37:33 pm »
cool!  thanks!

Offline phocas

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Re: 2.2.1 building aircraft / using hangar for aircraft
« Reply #8 on: June 30, 2008, 09:19:28 pm »
Dropships will not fit in small hangars, so you need 1 large hangar per dropship. A large hangar is 2x2 tiles big. Interceptors go into small hangars, 1 interceptor per hangar, ...

thanks for the tips, actually in 2.2 i found nowhere what sort of hangar you need for planes
i build large ones by default, sob  ;-)

« Last Edit: June 30, 2008, 09:21:09 pm by phocas »