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Author Topic: Game Crashes after Mission  (Read 2190 times)

Tycho-Brahe

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Game Crashes after Mission
« on: June 23, 2008, 11:09:31 am »
Hi,

just played ufo:ai 2.3-dev and after the first Manual Game it crashed.

Error Log (from Linux):

Code: [Select]
[jens@Phobos ~]$ cd Test/ufoai/trunk/
[jens@Phobos trunk]$ ./ufo

---- filesystem initialization -----
Adding game dir: /usr/local/lib/ufoai/base
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: ./base
using /home/jens/.ufoai/2.3-dev/base for writing
Adding game dir: /home/jens/.ufoai/2.3-dev/base
execing default.cfg
execing config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 OpenSSL/0.9.8g zlib/1.2.3 libidn/1.0 initialized.

------ server initialization -------
added 7 maps to the mapcycle
...using language: de

----- console initialization -------
loaded console history commands: 0
Console initialized.

------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: x11
I: setting mode 6: 1024x768 (fullscreen: yes)
I: set swap control to 0
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI MOBILITY RADEON 9600/9700 Series
GL_VERSION: 2.1.7412 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffe
rs GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_mult
itexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramete
rs GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_
shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compress
ion GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL
_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_te
xture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_ve
rtex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo
GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_
abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minm
ax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT
_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_progr
am_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed
_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_
EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subte
xture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_
texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL
_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_t
exture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL
_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture
_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_ARB_fragment_program
using GL_ARB_shading_language_100
ignoring GL_ARB_vertex_buffer_object
max texture units: 8
max texture size: detected 2048
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
... audio rate: 44100
... audio channels: 2
... driver: 'alsa'

------- input initialization -------
0 possible joysticks
no joystick found.

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
added alien base subsystem (check d)
added xvirate subsystem (check e)

----------- parse scripts ----------
Shared Client/Server Info loaded
...105 items parsed
... 32 damage types parsed
... 59 map definitions parsed
... 26 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
music change to van_theme (from PsymongN3)
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.3-dev i386 Jun 22 2008 Linux DEBUG"
S_Music_Start: Playing music: 'music/van_theme'
CL_LanguageInit()... language settings are stored in configuration: de
123 static models loaded
...uploaded 5 shaders
====== UFO Initialized ======

Switch grab input off
Loading savegame
...version: 3
...game version: 2.3-dev
Changing to Singleplayer
Global data loaded - size 3892304 bytes
...techs: 183
...buildings: 22
...ranks: 16
...nations: 8

Load 'slot1'
...subsystem 'size' - loaded 109 bytes
...subsystem 'base' - loaded 7486 bytes
...subsystem 'campaign' - loaded 169 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 3229 bytes
...subsystem 'research' - loaded 9467 bytes
...subsystem 'employee' - loaded 105671 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 8 bytes
...subsystem 'aircraft' - loaded 353 bytes
...subsystem 'messagesystem' - loaded 4372 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86384 bytes
...subsystem 'alien base' - loaded 130 bytes
...subsystem 'xvirate' - loaded 131076 bytes
File 'slot1' loaded.
music change to karlmacklin_geoscape (from van_theme)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 7510 bytes
...subsystem 'campaign' - saved 311 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3229 bytes
...subsystem 'research' - saved 9467 bytes
...subsystem 'employee' - saved 105656 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 57 bytes
...subsystem 'aircraft' - saved 718 bytes
...subsystem 'messagesystem' - saved 6973 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-frozen/st_ +h01 +h03 +h04 +drop_firebird +craft_ufo_fighter +n01 +
n01 +h02 +n03 +h04 +h03 +n04 +n04" "-16 8 0 -16 -24 0 16 -24 0 -24 -8 0 0 -16 0
-16 -16 0 0 -24 0 0 0 0 -24 8 0 -24 -24 0 0 16 0 16 -8 0 16 16 0"
checksum for the map '+frozen': 326828551
ufo script checksum 989567545
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: +frozen
music change to PsymongR1 (from karlmacklin_geoscape)
Starting the game...
jens has joined team 0
(player 0) It's team 1's round
jens has taken control over team 1.
music change to PsymongO5 (from PsymongR1)
S_Music_Start: Playing music: 'music/PsymongO5'
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
[STATS] 2008/06/23 10:40:08 - End of game - Team 1 is the winner
[STATS] 2008/06/23 10:40:09 - End of game - Team 1 is the winner
==== ShutdownGame ====
S_Music_Start: Playing music: 'music/ufo2'
ufo: src/client/cl_campaign.c:5688: CL_UpdateCharacterStats: Zusicherung >>gd.em                                            ployees[EMPL_SOLDIER][i].hired<< nicht erf?llt.
Wrote keys.cfg
Error: Received signal 6.


Regards
Jens