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Author Topic: New missions proposals  (Read 9001 times)

Offline TrashMan

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New missions proposals
« on: June 08, 2008, 12:40:57 pm »
AMBUSH:

Starts as a normal mission - village under attack, we got a distress call or secure alien chrash site.

Once you get there aliens start popping out from the edges of the map. Hordes of them. Objective: survive.
Hope you brought enough ammo and if you kill enough of them, the rest might retreat?


RECOVERY:

A research lab/installation in the city is under attack. It has valubale research data. Objective is to retrieve that data (not kill all aliens)
You can also retrieve other stuff (whatever sounds plausible)

Get in the building, find the suitcase/disk/whatever and bring it back to the dropship.


Offline BTAxis

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Re: New missions proposals
« Reply #1 on: June 08, 2008, 12:56:21 pm »
Related is this wiki article, though it focuses on multiplayer. Just thought I'd mention.

Offline TrashMan

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Re: New missions proposals
« Reply #2 on: June 08, 2008, 01:01:28 pm »
HM..somewhat related, yes. But these are more mission types for the SP campaign, rather than multiplayer matches.
« Last Edit: June 10, 2008, 12:53:21 am by TrashMan »

Offline blondandy

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Re: New missions proposals
« Reply #3 on: June 10, 2008, 12:16:09 am »
Hey, nice ideas.

Offline stevenjackson

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Re: New missions proposals
« Reply #4 on: June 10, 2008, 03:53:33 pm »

It would be good to have abit of variation on the old kill all the aliens.

I like the "get specific item back to the dropship".  you could have a few variations on that one.

Steve

Offline TrashMan

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Re: New missions proposals
« Reply #5 on: June 10, 2008, 07:11:11 pm »
For one, that item would be a person... So it would be a ESCORT/EVAC mission.

Offline BAM

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Re: New missions proposals
« Reply #6 on: June 10, 2008, 08:21:14 pm »
I can see an escort/evac mission easily being created based off of the code for "infiltrator" (wiki) if it is ever done, adding the fact that if the one person dies all defending teams lose regardless of soldier count.

Offline stevenjackson

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Re: New missions proposals
« Reply #7 on: June 11, 2008, 08:31:24 am »

You should make a single player campaign proposal.  That way it is documented somewhere and has a chance of being coded.

Steve

Offline Nevasith

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Re: New missions proposals
« Reply #8 on: June 11, 2008, 10:41:15 pm »
personally I dont like such missions like escort or capture the flag.
The ambush sounds interesting though
Maybe there would also be some missions of the hold position type- for example to protect a science facility from aliens- many aliens would rush from a harvester o suply to get into a building.

Offline BAM

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Re: New missions proposals
« Reply #9 on: June 12, 2008, 09:08:03 pm »
"Hold position" sounds fun.

I'm currently learning C++, so I could possibly code some of these types in the near future.

Offline DanielOR

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Re: New missions proposals
« Reply #10 on: June 12, 2008, 10:14:31 pm »
yea, defending an area other than your own base does sound like a lot of fun.

Recovering a PC was also a very fun element in UFO:Aftermath.  Maybe something similar?  It is a new thing not to have to kill every single motherf alien in the "room", just take the suitcase and leave.

Offline Nevasith

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Re: New missions proposals
« Reply #11 on: June 21, 2008, 12:03:43 am »
maybe something like fetch a big bomb into an alien infested bunker- youd just need to bring it on the lowest level and (optionally) get out in lets say 20 turns- if you dont you loose anyone who was left in the building.
Of course  it would need a reasonable mapmaker who will not make a labyrinth with only one way resulting in need of killing all aliens on the map

Offline DanielOR

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Re: New missions proposals
« Reply #12 on: June 21, 2008, 01:46:05 am »
maybe something like fetch a big bomb into an alien infested bunker- youd just need to bring it on the lowest level and (optionally) get out in lets say 20 turns- if you dont you loose anyone who was left in the building.
Of course  it would need a reasonable mapmaker who will not make a labyrinth with only one way resulting in need of killing all aliens on the map

COOL!

In fact, I would say that the "Shelter" map would be a good option - many ways in and out.  Flood it with 3-4 times the number of aliens , specify the drop location deep in some lower level...

I bet it would be fun to sent two teams, one to make a lot of noise (explode grenades, launch rockets) to draw attention of the "hosts", while another group with rifles and SMGs (relatively) quitely makes its way down to the basement.  In the mean time, the "noisemakers" pretend to be bogged down, and in reality are protecting the retreat of the real incursion team.

A similar mission can work for a huge alien ship - too big to be taken down by anything humans have, so the only option is to fight our way in and place a small, man-portable nuke on board.  Can make in-game nukes, too: large backpack item, very heavy.  Effectively, a strong soldier can carry that and an SMG maybe. 

Suppose could be carried as a last-ditch option on any mission - loose everyone who has not left, kill 100% of aliens and civilians guaranteed, the local nation becomes VERY not happy.
« Last Edit: June 21, 2008, 01:53:11 am by DanielOR »

Offline Nevasith

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Re: New missions proposals
« Reply #13 on: June 21, 2008, 02:16:05 am »
id put such a bomb into UGV- it would move on its own, like the WWII Goliat

Offline DanielOR

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Re: New missions proposals
« Reply #14 on: June 21, 2008, 02:41:09 am »
sacrificial lamb, eh?  Good idea - better to lose one UGV than one soldier in a corridor crawl.  still needs protection, I imagine.