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Author Topic: Need a modeler?  (Read 141158 times)

Offline TrashMan

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Re: Need a modeler?
« Reply #225 on: September 06, 2008, 10:33:49 pm »
I almost forgot - just for reference, here is the final pic of the StarChaser (the submitted model).

Now, I can't open the max file with the human, and thus I'll get to work on the heavy needler.

[attachment deleted by admin]

Offline ghosta

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Re: Need a modeler?
« Reply #226 on: September 09, 2008, 12:42:31 pm »
Here u get a model/textures for the AA51 missile.
It would be nice, if someone could export it to md2 again. I wasn't able to load it via GTKRadiant and I have no idea why.

[attachment deleted by admin]

Offline TrashMan

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Re: Need a modeler?
« Reply #227 on: September 09, 2008, 01:30:39 pm »
Isn't the missile launcher model already done?

Offline ghosta

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Re: Need a modeler?
« Reply #228 on: September 09, 2008, 01:34:18 pm »
Its the missile, not the launcher and it is marked as open http://ufoai.ninex.info/wiki/index.php/TODO/2.3

Offline ghosta

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Re: Need a modeler?
« Reply #229 on: September 16, 2008, 11:08:59 pm »
I tried to attach a texture on another model (blender), but it seems as if the texture is drawn at the wrong side of some faces...

Is this just a problem, that appears while creating it? Or does it also occur as md2-model?

[attachment deleted by admin]

Offline BTAxis

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Re: Need a modeler?
« Reply #230 on: September 16, 2008, 11:15:51 pm »
I'm not a model expert but it seems to me some normals are pointing the wrong way.

Offline ghosta

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Re: Need a modeler?
« Reply #231 on: September 16, 2008, 11:36:11 pm »
Wonderful, thx.

Offline ghosta

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Re: Need a modeler?
« Reply #232 on: September 17, 2008, 06:08:37 pm »
Here is another model. But I am still not able to export it...
It would be nice, if someone could export it for me.

[attachment deleted by admin]

Offline TrashMan

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Re: Need a modeler?
« Reply #233 on: September 17, 2008, 11:11:44 pm »
I'll do it.

Offline blondandy

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Re: Need a modeler?
« Reply #234 on: September 19, 2008, 12:03:02 pm »
i think you have been beaten to it

r19263 | hoehrer | 2008-09-18 08:48:46 +0100 (Thu, 18 Sep 2008) | 2 lines
Changed paths:
   A /ufoai/trunk/base/models/objects/rubbish/buffalo_scull.md2
   A /ufoai/trunk/base/models/objects/rubbish/buffalo_scull.tga

* Exported ghostas buffalo scull model.

Offline TrashMan

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Re: Need a modeler?
« Reply #235 on: September 19, 2008, 12:47:02 pm »
I'm slow these days...I got so many other projects to work on...lol :P And SPORE...nice game...but lacks something.

Offline TrashMan

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Re: Need a modeler?
« Reply #236 on: November 18, 2008, 02:19:52 pm »
Heavy Needler gun... what do you think?



I'm also working on a assault rifle for the military...and..other things. I ought get back to the armors :P

Offline TrashMan

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Re: Need a modeler?
« Reply #237 on: November 18, 2008, 04:21:57 pm »
aaaand..done. VHS rifle


Offline BTAxis

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Re: Need a modeler?
« Reply #238 on: November 18, 2008, 04:50:54 pm »
Needler is looking good to me. I don't think we have much use for the other rifle, except maybe as a model to put in military base maps.

Offline TrashMan

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Re: Need a modeler?
« Reply #239 on: November 18, 2008, 04:57:41 pm »
Hrm....game is crashing as soon as I add my changed UFO files (added the Starchaser, XAW95 to singleplayer and the VHS rifle, and the Neeedler gun to the aliens.. hrm...must be a typo somewhere....luckily I backed up all the UFO files I edited :P)

I'll convert the heavy needler and upload everything.