project-navigation
Personal tools

Author Topic: Need a modeler?  (Read 138212 times)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #30 on: June 03, 2008, 01:33:00 am »
Before that, you should indicate under what license you're releasing your work. GPL works for us, but I think Creative Commons is good too.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #31 on: June 03, 2008, 12:54:47 pm »
Licensing?

I've never been too worried about that.
I generally always give my models freely away..as long as I'm given proper credit, it can be used or modified freely.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #32 on: June 03, 2008, 12:57:36 pm »
The point is that there has to be some clarity about that for the project. People in Linux land get very nervous when something is supected of being improperly licensed.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #33 on: June 03, 2008, 03:17:15 pm »
ERm....Creative Commons then.... I guess. I honestly don't care (or really know the real difference between the two systems)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #34 on: June 03, 2008, 04:17:49 pm »
you can submit it to our patch tracker or send it to me via mail. please send every source file you created to create the model - every texture source and model source you have. And Creative Commons Attribution-Share Alike 3.0 is the license you should release it under.

Thanks for your work.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #35 on: June 03, 2008, 08:41:37 pm »
Give me your e-mail and I'll send the model, the texture and the photoshop file. B.t.w. - any preference as far as model format goes? (if .3ds isn't preferred)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #36 on: June 03, 2008, 09:59:25 pm »
Sent..

Oh, the vindicator is optimized and the mapping is coming along nicely.. ;D

I'm also making some sketches for the armor.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #37 on: June 03, 2008, 10:59:52 pm »
Just FYI, you can also attach your files to a forum post.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #38 on: June 04, 2008, 10:15:37 am »
i've commited your work to svn now - we only need a md2 export now and then we can include the weapon in the game. thanks again

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #39 on: June 04, 2008, 04:01:49 pm »
Here's another little toy:

The ammo box on the right currently looks like something that is energy-based, alltough that's easily changed (in case it uses caseless ammo)

[attachment deleted by admin]
« Last Edit: June 17, 2008, 08:25:08 pm by Mattn »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #40 on: June 04, 2008, 10:50:03 pm »
very nice looking, please send it via mail, too ;)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #41 on: June 04, 2008, 11:05:09 pm »
Sent.. Could use some more tweaks on the texture tough, but I guess it's good to go.

I can write down the PHLANAX research and UFOPedia info if you need it.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #42 on: June 05, 2008, 12:01:43 am »
Sent.. Could use some more tweaks on the texture tough, but I guess it's good to go.

I can write down the PHLANAX research and UFOPedia info if you need it.

Thank you, but we probably won't use the item in the single-player campaign, since we have too many human weapons already.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #43 on: June 05, 2008, 12:24:52 am »
Too much weapons? That's an oxymoron... :)

Mm...reminds me of 1.13 MOD for Jagged Alliance 2 ... soooooooooooo many weapons... Tons of Gunz.... 200 at least.. yeah, that WAS a bit too much (not much difference between guns). The trick is to have guns with personality. So far I notices ammo is not a problem in the game. I rarely even reload once during a mission.
So a devastating, expensive, ammo-hungry weapon might fit the bill.


But I digress. I got a md2 importer but it doesn't work..I'll keep looking..
« Last Edit: June 05, 2008, 01:12:56 am by TrashMan »

Offline stevenjackson

  • Rookie
  • ***
  • Posts: 90
    • View Profile
Re: Need a modeler?
« Reply #44 on: June 05, 2008, 01:28:59 am »

I think its only the human weapons winter mentioned not needing more of.

I think we could do with a few new alien weapons? :)

Steve