ah btw. if you model weapons, please also model the ammo boxes
The Coilgun uses the same ammo as the bolter.
Teh vindicator ammo Box is part of the weapons model.
It's a 2 minute job to detach it and save is as a separate model...hmm..alltough It uses the 256x256 texture of the weapon for the ammo box too (currently). Shouldn't be a problem tough, since you won't have the ammo and not the weapon on screen anyway.
So, the alien needler gun is needed next.. Fires big needles, sleek weapon, big ammo box? O.k., I'm on it! Aliens needs some luv too
![Cheesy :D](http://ufoai.ninex.info/forum/Smileys/default/cheesy.gif)
.. After all, veriety is the spice of life!
![Wink ;)](http://ufoai.ninex.info/forum/Smileys/default/wink.gif)
EDIT: Are the weapons exported and scaled properly?
If so, I'll make a test run of them..give them some basic stats and descriptions. Jsut got to get hooked up to the SVN and D/L them back
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
Bloody hell, which is the latest SVN branch?
![Huh ???](http://ufoai.ninex.info/forum/Smileys/default/huh.gif)
EDIT2: Hm.. I just noticed the weapon isn't exported to md2. Looks like I'll have to do it..I gotta look into proper scaling, orientation and other exportation specifics first...
EDIT3:
There aren't any good instruction on weapon exporting...Don't weapons need to be properly aligned and scaled? There has to be some way to mark where the weapon should be help (grip)