project-navigation
Personal tools

Author Topic: Need a modeler?  (Read 161072 times)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #255 on: November 19, 2008, 08:23:20 pm »
tweaked the VHS rifle to sit a bit better in the hands of soldiers. Minor tweak really.

[attachment deleted by admin]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #256 on: November 19, 2008, 08:30:57 pm »
ok, thanks - commited to trunk - feel free to send (mulitplayer only) ufo script files for the vhs

i hope that btaxis and/or winter will contribute the weapon defs for the heavy needler, too ;)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #257 on: November 19, 2008, 09:06:00 pm »
Ya know, it's maybe better to just post the entries for the weapon, rather than the file itself...Here, for the VHS



ADD THIS TO THE ASSAULT RIFLE AMMO:

Code: [Select]
weapon_mod vhs
{
firedef
{
name "_Snap Shot"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "1.0 1.0"
crouch 0.7
range 250
shots 1
ammo 1
time 8
damage "40 5"
dmgweight normal_medium
reaction true
}
firedef
{
name "_3-Round Burst"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "1.2 1.2"
crouch 0.7
range 70
shots 3
ammo 3
delaybetweenshots 5
time 10
damage "40 5"
dmgweight normal_medium
reaction true
}
firedef
{
name "_Full-Auto"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "1.8 1.8"
crouch 0.6
range 70
shots 6
ammo 8
delaybetweenshots 10
time 16
damage "40 5"
dmgweight normal_medium
reaction true
}
firedef
{
name "_Aimed shot"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "0.75 0.75"
crouch 0.6
range 70
shots 1
ammo 1
time 12
damage "40 5"
dmgweight normal_medium
reaction true
}
}


// =======================
// VHS ASSAULT RIFLE
// =======================
item vhs
{
name "_VHS Assault Rifle"
model weapons/vhs/vhs
weapon true
type rifle
animationindex 1
holdtwohanded false
firetwohanded true
shape "1 0 4 1"
shape "0 1 5 1"
center "-3 -3 1"
scale 1.2
ammo 30
reload 10
price 3000
size 20
is_primary true
}


RESEARCH:
tech rs_weapon_vhs
{
type weapon
up_chapter equipment
description {
default "_assault_txt"
}

require_AND
{
tech rs_skill_assault
}
provides vhs
time 0
producetime 90
}
« Last Edit: November 19, 2008, 09:36:29 pm by Mattn »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #258 on: November 21, 2008, 12:16:08 am »
Question to you people.

I finally gotten around to test the Starchaser, to see if it works. Well, I can research it, I can buy it, but the model doesn't show up.

I re-converted the model just to be sure and checked. It's in the inter_starchaser folder, the .md2 and .jpg are named the same, and that's what's called in the aircraftmanagement.ufo.

I can't figure out what's wrong.. I had a Saracen model for scaling, so that shouldn't be the problem either..so what could it be?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #259 on: November 21, 2008, 06:10:28 pm »
Nobody have a clue then? ???

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #260 on: November 21, 2008, 06:39:22 pm »
where exactly don't you see it?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #261 on: November 21, 2008, 08:58:50 pm »
in any screen. like it's invisible. I can research it, buy it, equip it, send it to intercept - but no model shows up anywhere.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #262 on: November 21, 2008, 10:23:54 pm »
and no console output? did you add it to the menu models ufo script file?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #263 on: November 21, 2008, 10:47:49 pm »
models.ufo? No, I didn't think I needed to.

The ufoconsole message is that it cannot find geospace/inter_starchaser.

Thanks for the hint.. testing now.


EDIT: No go.

Now it jsut dumps me back on geospace whenever I want to access it's model in any menu (equiip, aircraft, buy equipment)


EDIT2: This is interesting:

ERROR: model models/aircraft/inter_starchaser/inter_starchaser.md2 has too many (or no) vertices (2347/2048)


EDIT3:

HAHA! It works!


[attachment deleted by admin]
« Last Edit: November 21, 2008, 11:01:13 pm by TrashMan »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #264 on: November 22, 2008, 12:31:22 am »
LOL...get this - it's flying BACKWARDS on geoscape! :D

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #265 on: November 23, 2008, 08:51:04 am »
i've added the vhs to multiplayer - and the texture seams really dark. it would be nice if you could light it up a little bit.

to check this in-game, go into multiplayer->team and create a new team there.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #266 on: November 23, 2008, 03:15:10 pm »
ice it too. Textures are far darken(far more saturated) in-game.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #267 on: December 03, 2008, 03:56:46 pm »
Ya thanks Mattn, but I won't have to.
I already added everything to single-player (both needer guns included). Fun :D

b.t.w. - have you managed to talk some sense into Winter, regarding the StarChaser?

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #268 on: December 03, 2008, 04:41:32 pm »
Ya thanks Mattn, but I won't have to.
I already added everything to single-player (both needer guns included). Fun :D

b.t.w. - have you managed to talk some sense into Winter, regarding the StarChaser?

I'm perfectly sensible, thank you, and it so happens that we are a team of people who don't undermine each other's decisions. You can either stop trying to get people to overrule the designers about your pet projects or you can piss off.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #269 on: December 03, 2008, 06:06:22 pm »
Even if they are bad ones?

Just saying that:

a) this is a hobby project, no one is paying anyone, so people work purely on good will alone. Therefore, having an "iron grip" (if you pardon the expression) on the project might not be the best idea, as it might alianate people who actually make content for "your" (or should I say, "our"? ) game. Personally, I don't make stuff for this because of your wining personality (not that my personality is much better, mind you) and I bet no one is.
Still, it's not as bad as I make it sound - as some other projects I've had the misfrortune fr joining before realising just how little freedom anyone in them actually had. I don't think this project is going down, quite the contrary, I think it will be finished - altough not exactly as fast as it could be.

b) you said what you didn't liked about the model, I fixed it, and you haven't said anything after that.

c) you don't have a model for the starchaser. Not even a temporary one for testing. Makes no sense to not use something someone offers you for free, at least as a temporary fix.