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UFO:Alien Invasion
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Need a modeler?
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Topic: Need a modeler? (Read 160620 times)
TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #225 on:
September 06, 2008, 10:33:49 pm »
I almost forgot - just for reference, here is the final pic of the StarChaser (the submitted model).
Now, I can't open the max file with the human, and thus I'll get to work on the heavy needler.
[attachment deleted by admin]
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ghosta
Squad Leader
Posts: 133
Re: Need a modeler?
«
Reply #226 on:
September 09, 2008, 12:42:31 pm »
Here u get a model/textures for the AA51 missile.
It would be nice, if someone could export it to md2 again. I wasn't able to load it via GTKRadiant and I have no idea why.
[attachment deleted by admin]
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TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #227 on:
September 09, 2008, 01:30:39 pm »
Isn't the missile launcher model already done?
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ghosta
Squad Leader
Posts: 133
Re: Need a modeler?
«
Reply #228 on:
September 09, 2008, 01:34:18 pm »
Its the missile, not the launcher and it is marked as
open
http://ufoai.ninex.info/wiki/index.php/TODO/2.3
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ghosta
Squad Leader
Posts: 133
Re: Need a modeler?
«
Reply #229 on:
September 16, 2008, 11:08:59 pm »
I tried to attach a texture on another model (blender), but it seems as if the texture is drawn at the wrong side of some faces...
Is this just a problem, that appears while creating it? Or does it also occur as md2-model?
[attachment deleted by admin]
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Need a modeler?
«
Reply #230 on:
September 16, 2008, 11:15:51 pm »
I'm not a model expert but it seems to me some normals are pointing the wrong way.
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ghosta
Squad Leader
Posts: 133
Re: Need a modeler?
«
Reply #231 on:
September 16, 2008, 11:36:11 pm »
Wonderful, thx.
Logged
ghosta
Squad Leader
Posts: 133
Re: Need a modeler?
«
Reply #232 on:
September 17, 2008, 06:08:37 pm »
Here is another model. But I am still not able to export it...
It would be nice, if someone could export it for me.
[attachment deleted by admin]
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TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #233 on:
September 17, 2008, 11:11:44 pm »
I'll do it.
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blondandy
Sergeant
Posts: 391
Re: Need a modeler?
«
Reply #234 on:
September 19, 2008, 12:03:02 pm »
i think you have been beaten to it
r19263 | hoehrer | 2008-09-18 08:48:46 +0100 (Thu, 18 Sep 2008) | 2 lines
Changed paths:
A /ufoai/trunk/base/models/objects/rubbish/buffalo_scull.md2
A /ufoai/trunk/base/models/objects/rubbish/buffalo_scull.tga
* Exported ghostas buffalo scull model.
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TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #235 on:
September 19, 2008, 12:47:02 pm »
I'm slow these days...I got so many other projects to work on...lol
And SPORE...nice game...but lacks something.
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TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #236 on:
November 18, 2008, 02:19:52 pm »
Heavy Needler gun... what do you think?
I'm also working on a assault rifle for the military...and..other things. I ought get back to the armors
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TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #237 on:
November 18, 2008, 04:21:57 pm »
aaaand..done. VHS rifle
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Need a modeler?
«
Reply #238 on:
November 18, 2008, 04:50:54 pm »
Needler is looking good to me. I don't think we have much use for the other rifle, except maybe as a model to put in military base maps.
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TrashMan
Captain
Posts: 833
Re: Need a modeler?
«
Reply #239 on:
November 18, 2008, 04:57:41 pm »
Hrm....game is crashing as soon as I add my changed UFO files (added the Starchaser, XAW95 to singleplayer and the VHS rifle, and the Neeedler gun to the aliens.. hrm...must be a typo somewhere....luckily I backed up all the UFO files I edited
)
I'll convert the heavy needler and upload everything.
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UFO:Alien Invasion
»
Development
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Need a modeler?