project-navigation
Personal tools

Author Topic: Need a modeler?  (Read 160688 times)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #135 on: June 23, 2008, 08:46:40 pm »
Why dont you do something alike (anyway i think that studio wont care much even if you copy it to the inch).

The powers that be in this project will. Don't underestimate the tenacity of common license-righteous open source fundamentalists. In groups.

Besides, it'd look bad if we ripped off everything.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Need a modeler?
« Reply #136 on: June 24, 2008, 04:09:33 am »
Ugly and anime. One of worst design for this game.

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Need a modeler?
« Reply #137 on: June 24, 2008, 08:04:04 am »
Its just something to use as reference, of course the model should be more western taste to match the game style and somewhat more bulky.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Need a modeler?
« Reply #138 on: June 24, 2008, 08:24:28 am »
At first it should be more real, all other should be at next.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #139 on: June 28, 2008, 03:19:44 pm »
Bombs ahoy!



[attachment deleted by admin]
« Last Edit: June 28, 2008, 03:30:23 pm by Mattn »

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #140 on: June 28, 2008, 03:27:56 pm »
By the way, you can just attach screenshots like that to the forum.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Need a modeler?
« Reply #141 on: June 28, 2008, 10:39:09 pm »
Nice job! However we may need a timed bomb not a remote controlled, but I'm not sure. (Hmm..  Have I read this somewhere or just thought :) )

To tell you the truth I would like to have both versions in my toolkit (in the game ofc). Maybe the detonator could be a necessary attachment? (Ok, I know attachments are not yet implemented.)

-geever

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #142 on: June 29, 2008, 09:24:25 am »
obi like them both, too - can't wait to see them textured and included in my new map ;) good job

Surrealistik

  • Guest
Re: Need a modeler?
« Reply #143 on: June 29, 2008, 11:10:27 pm »
Personally I would like to see some tactical explosives and charges made available for use. The combat applications for these are many, especially if chain explosions are ever implimented.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #144 on: June 30, 2008, 12:36:24 am »
Reminds me of Drassen defense in Jagged Alliance 2 1.13 MOD... Imagine setting up a whole network of remote C4 sorrounded by RDX , TNT and mines, covering the whole entrance into a area (almost the whole right side of the map). And then detonating when 120 enemy soldiers start rushing in. Even on my rig the game slows down from all the 'splodin and flying body parts.

OH, THE HUMANITY! :D

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #145 on: June 30, 2008, 09:30:36 am »
can you maybe export the models already, even with no texture i would like to add them to the game, because i also have to make the item definitions and so on.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #146 on: June 30, 2008, 11:40:08 am »
Yea, hold on pls.

[attachment deleted by admin]
« Last Edit: June 30, 2008, 11:49:13 am by TrashMan »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #147 on: June 30, 2008, 12:43:24 pm »
thank you very much - commited them to trunk.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #148 on: July 03, 2008, 07:25:10 am »
any news about the model textures? how do they come along? any shots to show us already?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #149 on: July 03, 2008, 11:21:22 am »
No, not yet..I've been busy with a few things in RL. It will get done tough.