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Author Topic: Need a modeler?  (Read 160525 times)

Offline Mattn

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Re: Need a modeler?
« Reply #90 on: June 08, 2008, 03:07:05 pm »

ERm... can you elaborate on that?

How do I fix the texture problem and how do I set up the weapon muzzle?
you can't fix the weapon muzzle right now - it's a fixed value which is the same for every weapon (a cvar)

the texture problem?

Offline BTAxis

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Re: Need a modeler?
« Reply #91 on: June 08, 2008, 03:24:18 pm »
His texture doesn't show up in the game. He posted about that earlier. You answered that, but apparently it didn't help him.

Offline TrashMan

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Re: Need a modeler?
« Reply #92 on: June 08, 2008, 03:52:57 pm »
To explain a bit clearer.

I scaled and mapped the gun model in 3D Max.. I used the MD2/TAG exporter script that comes with the game.

In 3D Max the gun is textures with the xaw95.jpg...

I convert the gun to md2 - gun is read, no texture. (all Md2 export options are checked except for unified bounding box..seems to mess up the model)

You mentioned skins.. I tried convering again with the texture path put into the skins box..still red


EDIT: Nevermind, just figured it out! :)
« Last Edit: June 08, 2008, 03:55:29 pm by TrashMan »

Offline TrashMan

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Re: Need a modeler?
« Reply #93 on: June 08, 2008, 04:51:33 pm »
OH YEEEEAH!



« Last Edit: June 08, 2008, 05:05:36 pm by TrashMan »

Offline TrashMan

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Re: Need a modeler?
« Reply #94 on: June 08, 2008, 07:48:33 pm »
Progress report:


[attachment deleted by admin]
« Last Edit: June 17, 2008, 08:28:17 pm by Mattn »

Offline BTAxis

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Re: Need a modeler?
« Reply #95 on: June 08, 2008, 08:00:12 pm »
I assume the lines are only there now and won't show up when it's finished?

Offline Mattn

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Re: Need a modeler?
« Reply #96 on: June 08, 2008, 08:48:32 pm »
looks nice - if you have them working, submit them to me, please.

Offline Winter

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Re: Need a modeler?
« Reply #97 on: June 08, 2008, 10:36:20 pm »
Progress report:


A purple-pink gun? That's not red. :P

Also, the texture is not at all like our current alien weapons/technology, visually. We really want the alien arsenal to have a coherent aesthetic. Our texturers tend to make creative use of the alien materials texture and use greebles similar to those on other models. A better idea would be to emphasise the needler's redness in the greebles rather than having the aliens paint the weapon body vaguely red for no real reason.

Also, you don't have to paint coils around the barrel. The way I'm envisioning it, the visible part of the barrel would be just a cylinder of electronics -- the inside of the barrel will be lined completely with intelligent electromagnetic material that takes the place of coils or rails for much less power use.

Regards,
Winter

Offline TrashMan

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Re: Need a modeler?
« Reply #98 on: June 09, 2008, 11:55:01 am »
This is just the begining of the texture....pink is funny :P

Maybe I should go for a more traditional greenish/brownish hue?

Yeah, this is till early WIP - you can notice it in the lack of detail and the white grid to help make the texture. I'm kinda keen on keeping the texture on the barrel tough..looks neat.. would look even neater if it could be animated or if it glowed...Hmm...does the engine support glowmaps?

Offline Mattn

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Re: Need a modeler?
« Reply #99 on: June 09, 2008, 12:16:35 pm »
Hmm...does the engine support glowmaps?

No, (not yet - let's see what the time gives us)

Offline Mattn

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Re: Need a modeler?
« Reply #100 on: June 10, 2008, 07:33:33 pm »
how the model coming along? can you send me the model + skin (even if work-in-progress) please? i would like to see it in-game ;)

Offline TrashMan

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Re: Need a modeler?
« Reply #101 on: June 10, 2008, 07:58:33 pm »
I've been testing something else (some other project)..sry. :-[  Should have been finished by now.. I'll whip up something to send you a bit later.

Offline TrashMan

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Re: Need a modeler?
« Reply #102 on: June 10, 2008, 08:54:37 pm »
SENT.

The rar includes the .3ds model, photoshop .pds file, bmp texture and converted and scaled .md2 models for the gun and ammo.


EDIT:
Oh dang, I forgot to add the sniper scope...bipod is there tough.

Offline Mattn

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Re: Need a modeler?
« Reply #103 on: June 10, 2008, 09:50:41 pm »
thank you very much - it's included in trunk now, too

the script values could still need some tweaks - but they are useable already.

Offline TrashMan

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Re: Need a modeler?
« Reply #104 on: June 10, 2008, 10:07:53 pm »
Ya I know...they need a bit more playtesting for balancing.

Weapons don'nt have any research description nor standard descrptions.
Haven't figured out how to put them in yet (how do you open the .mo files anyway?)