project-navigation
Personal tools

Author Topic: Suggestion: changing the way soldiers are healing in hospital  (Read 1429 times)

BoresExpress

  • Guest
For now, as we can see here http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/branches/ufoai_2.2/src/client/cl_hospital.c?revision=13354&view=markup#l_193 and here http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/branches/ufoai_2.2/src/game/inv_shared.h?revision=13537&view=markup#l_420, soldier's health grows for 10 percent of maximum skill value each day. So, as I understand, this does not depend on number of medics on a base.

I suggest to change this formula. Lets change hardcoded 10 percent to number of medics on a base. So, if there are 10 medics, the healing process will be the same, but when you have less then 10 medics,  healing process will be slower.

If you think this idea is good, tell me - I will made patch.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Suggestion: changing the way soldiers are healing in hospital
« Reply #1 on: May 26, 2008, 12:40:01 pm »
We just had a discussion about this - see the discussion forum. Medics will be removed.