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Author Topic: Impossible to play  (Read 2391 times)


  • Guest
Impossible to play
« on: May 23, 2008, 12:10:51 pm »
OK guys, i realy love x-com games... but this game, i can't play.
I have a athlon 3000+ with 1gb ram and ati x300 on win xp/sp2.
With Ati CC 8.5 the game freeze in start window (blank window).
With older CC version i enter the game, but in the first mission the game crash. I try more then 10 times, with sound, whitout... the same thing. Try debug mode, the same.
I have no log or config file more, because i uninstall the game. Every time the game crash i have to restart my pc.
Can somebody help? Because i see few things, but i think you guys realy pick up the x-com original essence... and i want try  ;)
ps: i download the 2.21 version
I don't know how, but i downloaded a save game and the game run without problem, can anybody send me a savegame in default difficulty after the first mission? Because the savegame i download is too advanced
« Last Edit: May 23, 2008, 11:30:27 pm by tapg »


  • Guest
Re: Impossible to play
« Reply #1 on: May 23, 2008, 07:04:29 pm »
Ok, only to say i'm not try

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X300/X550 Series x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.6287 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
ignoring GL_EXT_LockArrays
using GL_ARB_multitexture
using GL_EXT_texture_env_combine
GL_SGIS_multitexture deprecated in favor of ARB_multitexture
using GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_EXT_stencil_wrap
using GL_EXT_fog_coord
using GL_ATI_separate_stencil
GL_EXT_stencil_two_side not found
max texture size: detected 2048
SDL_ttf version 2.0.7 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8 rate: 48000 channels: 2
...driver: 'dsound'

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)

----------- parse scripts ----------
Shared Client/Server Info loaded
... 94 items parsed
... 31 damage types parsed
... 52 map definitions parsed
... 25 e
// generated by ufo, do not modify
set irc_showIfNotInMenu "0"
set irc_logConsole "0"
set irc_password ""
set irc_user "UFOAIPlayer"
set irc_port "6667"
set irc_channel "#ufo:ai"
set irc_server ""
set msg "2"
set teamnum "1"
set equip "multiplayer_initial"
set team "human"
set name "Thiago"
set mn_serverlist "0"
set mn_lastsave ""
set mn_hud "hud"
set confirm_actions "0"
set cl_connecttimeout "8000"
set cl_start_buildings "1"
set cl_initial_equipment "human_phalanx_initial"
set cl_start_employees "1"
set cl_3dmap "0"
set cl_shownet "0"
set cl_fps "0"
set cl_particleweather "0"
set cl_introshown "1"
set cl_precache "1"
set cl_mapzoommin "1.0"
set cl_mapzoommax "6.0"
set cl_centerview "1"
set cl_camzoomquant "0.16"
set cl_campitchspeed "0.5"
set cl_camyawspeed "160"
set cl_cammoveaccel "1250"
set cl_cammovespeed "750"
set cl_camrotaccel "400"
set cl_camrotspeed "250"
set cl_show_cursor_tooltips "1"
set cl_show_tooltips "1"
set adr15 ""
set adr14 ""
set adr13 ""
set adr12 ""
set adr11 ""
set adr10 ""
set adr9 ""
set adr8 ""
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set cl_showTipOfTheDay "0"
set save_compressed "1"
set cursor "1"
set snd_music_crackleWorkaround "0"
set snd_music_volume "128"
set snd_rate "48000"
set snd_volume "128"
set snd_channels "2"
set snd_init "1"
set r_swapinterval "1"
set r_intel_hack "1"
set r_ext_s3tc_compression "1"
set r_ext_texture_compression "1"
set r_ext_lockarrays "0"
set r_ext_combine "1"
set r_ext_multitexture "1"
set r_intensity "2"
set r_showbox "0"
set r_fog "1"
set r_texturesolidmode "default"
set r_texturealphamode "default"
set r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_driver ""
set r_maxtexres "2048"
set r_imagefilter "1"
set r_drawclouds "0"
set r_stencil_two_side "0"
set r_ati_separate_stencil "1"
set r_shadow_debug_shade "0"
set r_shadow_debug_volume "0"
set r_shadows "1"
set r_checkerror "0"
set r_modulate "1"
set r_screenshot_jpeg_quality "75"
set r_screenshot "jpg"
set r_colordepth "8"
set r_stencilsize "1"
set r_bitdepth "24"
set r_texture_lod "0"
set r_anisotropic "1"
set r_isometric "0"
set vid_ypos "22"
set vid_xpos "3"
set vid_width "1024"
set vid_height "768"
set vid_gamma "1.44"
set vid_grabmouse "0"
set vid_mode "6"
set vid_fullscreen "1"
set con_font "1"
set con_history "1"
set con_notifytime "10"
set sv_reconnect_limit "3"
set sv_maxsoldiersperplayer "8"
set sv_maxsoldiersperteam "4"
set sv_enablemorale "1"
set sv_downloadserver ""
set sv_hostname "noname"
set net_ipv4 "1"
set sys_priority "1"
set sys_affinity "1"
set s_language "pt_BR"
set masterserver_url ""
set http_timeout "3"
set http_proxy ""
set gametype "1on1"
set s_sleep "1"
set fs_usehomedir "1"