project-navigation
Personal tools

Author Topic: Map Compiling  (Read 4079 times)

Offline stevenjackson

  • Rookie
  • ***
  • Posts: 90
    • View Profile
Map Compiling
« on: May 12, 2008, 03:12:56 pm »
Are compiled maps related to a particular os or are they interchangable?

Mainly asking as one of my computers is windows and the other is a mac and it takes too long to compile it on both.


Offline blondandy

  • Sergeant
  • *****
  • Posts: 391
    • View Profile
Re: Map Compiling
« Reply #1 on: May 12, 2008, 03:51:32 pm »
maps can be used anywhere.


(an aside)
for multiplayer all parties must have bsp files that are bit-for-bit the same. this may not happen if maps are compiled on different machines due to architecture and floating point stuff.

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: Map Compiling
« Reply #2 on: May 12, 2008, 03:58:06 pm »
Is it possible to combine already compiled mapparts?
If u have several maps with just parts of a map, like a house, a part of a street or a ship. Can u compile those parts and connect them while playing UFO:AI? Without compiling them again?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Map Compiling
« Reply #3 on: May 12, 2008, 08:17:48 pm »
Yes. That's called random map assembly, or RMA for short. The wiki has a lot more info on that.

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: Map Compiling
« Reply #4 on: May 12, 2008, 09:21:38 pm »
Ah ok, thank you!

Offline stevenjackson

  • Rookie
  • ***
  • Posts: 90
    • View Profile
Re: Map Compiling
« Reply #5 on: May 12, 2008, 10:40:22 pm »
Excellent, thanks for the info