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Author Topic: Update 2.2.1  (Read 21643 times)

Offline Chriswriter90

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Update 2.2.1
« on: May 01, 2008, 02:46:01 am »
Is the release just for the PC version, or does it not matter which Operating System (PC, Mac, or Linux) you use ???

Offline blondandy

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Re: Update 2.2.1
« Reply #1 on: May 01, 2008, 12:22:40 pm »
we no mac coders/packagers at the moment, sorry.

any volunteers?

[edit]
maybe there is hope

http://ufoai.ninex.info/forum/index.php?topic=2531.0;topicseen
« Last Edit: May 01, 2008, 12:24:42 pm by blondandy »

courier

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Re: Update 2.2.1
« Reply #2 on: May 01, 2008, 01:26:22 pm »
The mac compile takes bloody forever.  Maybe this afternoon I'll have the Intel version.

I don't have a PPC mac to test a PPC version, so it will be intel-only at first.

Offline Doctor J

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Re: Update 2.2.1
« Reply #3 on: May 10, 2008, 09:52:27 am »
Hmm.  In my experience compiling code and lang took very little time.  Its the maps that take forever, but you don't really need to do them every time [or at all, once the 2.2.1 data pack is out].

Offline ponkan

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Re: Update 2.2.1
« Reply #4 on: May 10, 2008, 11:52:17 am »
The 2.2.1 map pack is actually available for download in the usual sf.net page where you can download source and binaries. The problem is in the 2.3 dev version, since they use all-new maps and they've not been pre-compiled yet (as far as I know). So just head over the the main download page, and when they give you a choice between linux, windows, and source, look for the map pack.

SnowJack

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Re: Update 2.2.1
« Reply #5 on: May 12, 2008, 05:33:08 pm »
I downloaded the new universal 2.2.1 version and it does not run.  The app never opens.  Anyone else experiencing this problem?

ripclaw

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Re: Update 2.2.1
« Reply #6 on: May 12, 2008, 06:48:32 pm »
@SnowJack:  are you using intel or ppc ? what OS release ? pls be more specific, you may click (Apple Logo) --> About this Mac,
click the grey text under Mac OS X until it shows version and then pls give us version and processor ?

I don`t know if the Problem described in "PPC help needed" is already fixed in the universal binary, so you might also have stumbled
into the "our ppc-build did not work yet" problem.

please be so kind to give more information and have some patience - the problem is beeing worked on (in our spare time)

Offline WillSmith

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Re: Update 2.2.1
« Reply #7 on: May 12, 2008, 07:35:14 pm »
Thanks for the effort tchristney!

App opened successfully on my 1.25 Ghz G4 ATI 8500. OSX 10.5.2
I only went so far as to place the first base. I'm looking forward to the bug hunt this evening.

SnowJack

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Re: Update 2.2.1
« Reply #8 on: May 12, 2008, 07:46:58 pm »
Sorry I forgot to post what I am using. 
2Ghz Intel Core Duo
OS 10.4.11

Do you need any more info?

The patience you don't have to worry about.  I understand how long it can take to figure out and correct one small bug in a program. 
I am just glad there is a Mac version of this game.

earthless

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Re: Update 2.2.1
« Reply #9 on: May 12, 2008, 09:40:04 pm »
Same here. When clicking on the UFOAI icon, the icon bounces in dock and then shuts down. No error message.
 
OSX 10.4.11 on MBP 2.16 GHz Core Duo.

Thanks for your help

neuralshock

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Re: Update 2.2.1
« Reply #10 on: May 13, 2008, 11:40:21 am »
It's working without any apparent problems in my machine:

Macbook (Black, early 2007)
- Core 2 Duo CPU @ 2.0 GHz
- 2.0 GB RAM
- Intel GMA950
- OS X 10.5.2 with all updates installed
« Last Edit: May 13, 2008, 11:44:01 am by neuralshock »

SnowJack

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Re: Update 2.2.1
« Reply #11 on: May 13, 2008, 05:26:15 pm »
Looking like a 10.5 vs 10.4 issue.  Anyone with 10.4 running it correctly?

Offline tchristney

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Re: Update 2.2.1
« Reply #12 on: May 13, 2008, 06:54:59 pm »
Check the output in /Applications/Utilities/Console.app

When you double click an application, that is where the stdout and stderr are redirected. Alternatively, open up the terminal and run UFOAI.app/Contents/MacOS/ufo. You should see any errors printed there.

That said, I did compile this version of 10.5.2. I think it is possible to target 10.4 but I no longer have a 10.4 system to test on. I'll look into it.

ripclaw

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Re: Update 2.2.1
« Reply #13 on: May 13, 2008, 07:56:33 pm »
I have a 10.4.11 with a newly installed xcode 2.5 and backporting tools. that plus i recently compiled 2.2.1 to work -
the universal binary didn`t work for me either, I wouldn`t have compiled 2.2.1, it if it did work out of the box.
compiling the game seems to fix the problem for me.

is anyone able to supply a strace/ltrace/truss/dtrace (i don`t know what they call it on macos x) or similar output of their situation ? i would like to compare whats going on.

if you don`t have a 10.4 system and have a spare disk (so to say), could you give it a try setting up 10.4 on the spare with xcode 2.5 ? that`s what we do at work, multiboot for compiling with different systems.

did you use xcode 3.0 or 2.5 on macos 10.5 ? could also be a compiler/toolchain-issue (would not always need to be the system libs or headers - some new optimization flag might just ruin the day).

SnowJack

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Re: Update 2.2.1
« Reply #14 on: May 13, 2008, 09:42:39 pm »
Traced down the error log, here is the header before the binary images description. 

Date/Time:      2008-05-13 15:33:35.027 -0400
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: ufo
Path:    /Applications/UFOAI.app/Contents/MacOS/ufo
Parent:  WindowServer [66]

Version:  2.2.1 ( 2.2.1)

PID:    246
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_INVALID_ADDRESS (0x0001) at 0x7541536e

Thread 0 Crashed:
0   libobjc.A.dylib    0x90a59380 objc_msgSend + 16
1   ufo                0x00001e56 start + 54

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x7541534e  ebx: 0x00109407  ecx: 0x00138956  edx: 0x00138919
  edi: 0x00000000  esi: 0x00000000  ebp: 0xbffffd48  esp: 0xbffffd18
   ss: 0x0000001f  efl: 0x00010202  eip: 0x90a59380   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037

Hope that helps.
« Last Edit: May 13, 2008, 09:57:03 pm by SnowJack »