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Author Topic: Machine Guns  (Read 13571 times)

Offline BTAxis

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Re: Machine Guns
« Reply #15 on: March 31, 2008, 06:52:09 pm »
The different damage weights are basically completely different damage types, except of course all the weights in a family are supposed to be more or less equally effective per armour. Just look at the armour script file.

Offline Doctor J

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Re: Machine Guns
« Reply #16 on: March 31, 2008, 08:25:19 pm »
I already had armour.ufo open, but i don't see anything telling me how these numbers are applied.  Is it the case that the number listed for the damage type on that armor is simply subtracted from the damage carried by the bullet?

Offline BTAxis

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Re: Machine Guns
« Reply #17 on: March 31, 2008, 08:35:05 pm »
Yes, that's right. The armour value is subtracted from the weapon damage (after randomness). If the result is 0 or lower, it's set to 1.

Offline Doctor J

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Re: Machine Guns
« Reply #18 on: March 31, 2008, 08:52:19 pm »
Okeh, got it.  After i get done monkeying around with this, is there enough interest in me posting the results?

Offline BTAxis

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Re: Machine Guns
« Reply #19 on: March 31, 2008, 09:37:53 pm »
Depends on the results.

Offline Doctor J

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Re: Machine Guns
« Reply #20 on: April 04, 2008, 05:22:03 pm »
Depends on the results.

For a variety of reasons, i haven't yet been able to start a mission in 2.3 with the weapons of my choosing.  I have been using this tweak in my 2.2 campaign, and no surprises.  Summary:

1) changed the MG bullet to "42 5" - close enough for horseshoes and hand grenades
2) changed SMG spread as follows: Snapshot from 1.5 to 1.9, 5-Round Burst from 1.7 to 2.2, Full-Auto from 1.8 to 2.5
3) generous commenting as i saw fit

Edit: this time i remembered to attach the script.   ::)

[attachment deleted by admin]
« Last Edit: April 04, 2008, 05:25:14 pm by Doctor J »

Offline BTAxis

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Re: Machine Guns
« Reply #21 on: April 04, 2008, 08:56:17 pm »
For weapon testing, I recommend multiplayer. Start a non-public coop2 server and force the start of the server. The advantage is that you get to load out your soldiers in advance. Not to mention that all weapons are available that way, even the ones that aren't in the singleplayer game at all.