project-navigation
Personal tools

Author Topic: Models Needed  (Read 24591 times)

nemchenk

  • Guest
Re: Models Needed
« Reply #15 on: March 04, 2008, 11:39:08 am »
By the way, how are the needles actually being projected out of the gun? I had an idea (walking from work yesterday) that it could be a similar system to Theory 1 for the Wookie Bowcaster on stardestroyer.net (you'll have to scroll to the bottom, as there is no ANCHOR tag :( ): the needle is accelerated between two magnetic fields, like a ball being fired from an automatic tennisball launcher.

The two field generators could be above and below the grip, for balance, with a design ergonomically similar to the UFO:AI plasma pistol.

Just a thought -- I am not sure whether you have the "science" of the needler worked out already...



nemchenk


Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #16 on: March 30, 2008, 07:42:16 pm »
While my laser cannon is pending some feedback, I took the time to draw some light UGV. The preliminary images I saw in UFOpaedia showed heavier types, so I thought smaller type is lacking. Anyway, feel free to discard it or use it for something else - its under GPL.



[attachment deleted by admin]

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Models Needed
« Reply #17 on: March 31, 2008, 12:59:28 am »
While my laser cannon is pending some feedback, I took the time to draw some light UGV. The preliminary images I saw in UFOpaedia showed heavier types, so I thought smaller type is lacking. Anyway, feel free to discard it or use it for something else - its under GPL.

Thumbs up, I'd like to see it textured. It'd be nice to have a light, cheap UGV on the PHALANX side.

Regards,
Winter

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #18 on: April 06, 2008, 08:00:57 pm »
I am slowly become more familiar with texturing, but it is still pain!
Now the model fits neither Sourceforge filesize limits, nor forum attachment one, so I putting it here in multi-volume arcchive.

A couple of thoughts:
- I was thinking to attach a smokeshell launcher to it, but was not sure if secondary weapons work for UGVs. Technically, these could be handled as "off-hand" ones.
- Would UGVs be destroyed without a trace or destroyed UGV models ("UGV corpses") are also needed?

[attachment deleted by admin]

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #19 on: April 06, 2008, 08:09:56 pm »
Got that:
"An Error Has Occurred!
The upload folder is full. Please try a smaller file and/or contact an administrator."

Gonna try to put that on Sourceforge then!

UPDATE:
Here it is
http://sourceforge.net/tracker/index.php?func=detail&aid=1936153&group_id=157793&atid=805244
« Last Edit: April 06, 2008, 08:53:03 pm by Zorlen »

knightsubzero

  • Guest
Re: Models Needed
« Reply #20 on: April 10, 2008, 05:04:04 am »
thats pretty sexy. ;D

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Models Needed
« Reply #21 on: April 10, 2008, 11:51:44 am »
btw. are textures included in wings files? afair you only put the wings files online, but not the textures - or am i wrong?

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #22 on: April 10, 2008, 03:22:36 pm »
.wings file should include skins, IMHO. I see no other reason why the textured model size has grown drastically over untextured one.

As for texture .xcf sources, I can also put them, but they are even bigger than model.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Models Needed
« Reply #23 on: April 10, 2008, 10:25:02 pm »
please upload them somewhere, too - it's always better to have the source files

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #24 on: April 13, 2008, 03:07:24 pm »
please upload them somewhere, too - it's always better to have the source files
http://narod.ru/disk/89337000/light_UGV_tex.rar (~3Mb)

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #25 on: April 14, 2008, 02:38:02 pm »
Not to turn this thread into my personal one, but do you need a small aerial scout?


[attachment deleted by admin]

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Models Needed
« Reply #26 on: April 14, 2008, 02:44:06 pm »
Yes actually. We have some ideas for including small unmanned craft on the geoscape, and a scout craft is one of them. We also need a fighter drone.

Offline blondandy

  • Sergeant
  • *****
  • Posts: 391
    • View Profile
Re: Models Needed
« Reply #27 on: April 14, 2008, 02:48:54 pm »
For what its worth: I quite like it.

Reminds me of Psawhn's hoverbot model (alien flyer)

http://ufoai.ninex.info/forum/index.php?topic=1328.0

I think it would be cool to have an expendable flying scout robot for Phalanx.

I think the rotors (no magic floating) fits in nicely with the UFO:AI world system too.

Offline Zorlen

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: Models Needed
« Reply #28 on: April 14, 2008, 05:45:04 pm »
Thanks!
I took a look at the hoverbot - yep, we have similar turbofans :-)

As for fighter drone - what weapons should it carry? I dont think that a small aircraft woould efficiently use projectile weapons due to their recoil and its small weight. I am thinking of rockets or D-F laser, if the fighter craft is developed in the later stages.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Models Needed
« Reply #29 on: April 14, 2008, 06:14:22 pm »
The weapon it carries is variable (player configurable, just like interceptors), but it won't be able to carry heavy weaponry.