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Author Topic: Some bugs :)  (Read 5977 times)

Offline Fixer

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Some bugs :)
« on: January 24, 2008, 06:37:42 pm »
This bug also happened with me: http://ufoai.ninex.info/forum/index.php?topic=2105.0 - aliens with human weapons. GDB didn't show any warnings.

Second bug(???): I wait until sun raised and went to complete this UFO mission but i was confused by night o_O o_O o_O Why? Its about 5 o'clock but sun is shining at this moment greatly.

How to use this headgear, button on UI active but not usable o_O Is this a bug?
« Last Edit: January 24, 2008, 06:40:11 pm by Fixer »

Offline kracken

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Re: Some bugs :)
« Reply #1 on: January 24, 2008, 07:19:36 pm »
Second bug(???): I wait until sun raised and went to complete this UFO mission but i was confused by night o_O o_O o_O Why? Its about 5 o'clock but sun is shining at this moment greatly.

Please add a report on bug tracker, and attach a savegame so that we can reproduce this bug... and try to fix it ;)

Offline Fixer

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Re: Some bugs :)
« Reply #2 on: January 24, 2008, 07:51:20 pm »
Please add a report on bug tracker, and attach a savegame so that we can reproduce this bug... and try to fix it ;)

Of course :)

http://sourceforge.net/tracker/index.php?func=detail&aid=1879079&group_id=157793&atid=805242

- ufoconsole + save added. Bugs are reproducable :) Try to fly to ufo crash site up to 4:59 :)

And what about headgear? I found similar problem in http://ufoai.ninex.info/forum/index.php?topic=1960.0
« Last Edit: January 24, 2008, 08:04:27 pm by Fixer »

SpaceWombat

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Re: Some bugs :)
« Reply #3 on: January 25, 2008, 11:17:28 am »
Nightvision is not implemented as far as I know.
I wouldn't like them to be "triggered" manually anyway. Why not automatically get nightvision if it is too dark (night mission outside or dark cellar)?

Offline Fixer

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Re: Some bugs :)
« Reply #4 on: January 30, 2008, 12:29:36 am »
New question.

My soldier was killed but when another soldier fires white treangle uppears on it.

SpaceWombat

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Re: Some bugs :)
« Reply #5 on: January 30, 2008, 11:04:27 am »
I think you should put this into a new thread with some screenshots if you can manage to reproduce it. This should not happen for several reasons I think.  ::)

Offline Fixer

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Re: Some bugs :)
« Reply #6 on: February 01, 2008, 09:44:27 pm »
Something like that:

http://sourceforge.net/tracker/index.php?func=detail&aid=1880243&group_id=157793&atid=805242

but this diamond(like soldier hear something) appears on my dead soldier o_O

SpaceWombat

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Re: Some bugs :)
« Reply #7 on: February 01, 2008, 10:02:20 pm »
It is definitly a bug that should be fixed. A soldier on the ground should neither hear anything nor gain XP or something.

Offline Fixer

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Re: Some bugs :)
« Reply #8 on: February 06, 2008, 08:26:42 pm »
http://sourceforge.net/tracker/index.php?func=detail&aid=1880243&group_id=157793&atid=805242

Fixed in svn

Also I make this screenshot:

http://img292.imageshack.us/img292/1065/ufo01wx6.jpg

Is it normal? o_O

+ sometimes after reaction fire when I change reaction fire mode from III to another it reloads to X o_O
« Last Edit: February 06, 2008, 08:39:28 pm by Fixer »

Offline zyrano

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Re: Some bugs :)
« Reply #9 on: February 09, 2008, 01:56:38 pm »
1. Is in the 2.2 ufo research implemented? After a mission I captured an ufo and select my first base to store it there, but it seems never to arrive ...

2. In the Geoscape I have always the upper borders of the hidded menus in the lower left being visible (as if mouse was moved over).
3. When selected a slot for saving but then selecting another slot, going back to the game and then back to the save screen, the entry that was first selected for saving is already marked with a star.
4. What's this with the translations? For example there's a text for the bolter rifle ingerman ingame, the po is marked as done but the wiki is completely empty.