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Author Topic: Ship map  (Read 5587 times)

Offline mattheus

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Ship map
« on: February 07, 2008, 03:30:09 am »
So - to not to fill map suggestions topic with ship maps, I make new topic for it.

Now I managed to make more real looking bow for ship. It's in moment configured as roll-on/roll-of (RORO) ferry, so it's suitable for shorter distances only (Baltic Sea, Mediterranean, Sea of Japan etc). Unfortunately I was not able to turn most prefab cars (their texture went mad in change of angle). On first deck (floor) is engines and maintance area. Second and third are for cars (so can use higher buses and trucks too). Fourth and fifth should be partially cabin's and restaurant and shopping area. To seventh probably Captains quarters, bridge and bar. Feel free to make suggestions too!

RORO should be fine ship type for searching aliens because quite big open area inside and missions in in short distance ferry suitable areas should be fine because they will be in range from Phalanx land bases. In moment we have fixed locations for missions, I don't know how was it in Terror from Deep, but it should not be problem for us to add some locations to Baltic Sea, North Sea, Carribean, Red Sea, in Indonesian straits and so on. So game will pick up one or more during campaign.

Because my inexperience in mapping ship has quite few details yet and higher decks are completely missing. I hope to hold more shop and restaurant centric arrangement to make clearing ship easier. Aliens should start somewhere in middle / lower decks and Phalanx on roof / helicopter landing area.

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« Last Edit: February 07, 2008, 03:40:49 am by mattheus »

Offline Mattn

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Re: Ship map
« Reply #1 on: February 07, 2008, 08:54:48 am »
looks nice - can't wait to see this more detailed

Offline mattheus

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Re: Ship map
« Reply #2 on: February 08, 2008, 10:09:53 am »
Okay, I add some shots. Details are still low, interior needs much more work and I'm not used to texturing yet, but she has grown. I hope I can do some more on weekend, but not today. I also need lifeboats, I left room for four or at least two to be hanged in middle of the ship. Added ramps on car deck, in moment cars are removed - but they will be back in complete map.

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Offline mattheus

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Re: Ship map
« Reply #3 on: February 11, 2008, 02:16:12 am »
Okay , silence.
Because I have to concentrate to my master thesis now, I post three current shots and current map file. Ship outer structure is almost complete, but must be textured / named and added walls and furniture inside. In moment there are no pipes to funnels from engines (simple black boxes in first deck level). For realistic propose those could be also added. I used ship bridge furniture, ship radars and masts, and one small lifeboat from harbor map, but this ship will need much bigger lifeboats.
So - my work is GPL ;-)
Anyone - feel free to modify, change, add details!



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Offline Zorlen

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Re: Ship map
« Reply #4 on: February 11, 2008, 07:56:05 am »
Looks nice!
Did you base your work on some existing ferry layout, like this?

Offline Mattn

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Re: Ship map
« Reply #5 on: February 11, 2008, 08:03:20 am »
looks nice - i've commited it

thanks for your work and good luck with your master thesis (I'm writing my master thesis, too right now)

Offline mattheus

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Re: Ship map
« Reply #6 on: February 11, 2008, 10:51:37 pm »
Did you base your work on some existing ferry layout, like this?

Not exactly on one, but I my summerhouse is on island over 8 km ferry crossing and I have used big (Silja Line) roro ships between Turku (Finland) - Stockholm and Tallinn - Stockholm and quick ferries (SuperSeaCat) in Tallinn-Helsinki route. So I'm quite used to use ferries and I have tried to get overview of such ships when using them. Outer appearance is mostly like such big and slow, but economical ferries and inside can be configured yet like community wants.

Thanks for positive feedback! If I got more time in May and June I hope to finish it (if nobody wont finish it before) or do some other maps (cargoship?). Even if I cant spend time on this model for some months, everyone can criticize and also!
« Last Edit: February 12, 2008, 12:57:14 am by mattheus »

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Re: Ship map
« Reply #7 on: February 12, 2008, 12:21:23 am »
Incredible work. I am liking this map a lot.