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Author Topic: Critical crash while trying to manipulate production units  (Read 1880 times)

Yeager

  • Guest
Critical crash while trying to manipulate production units
« on: February 01, 2008, 06:46:15 pm »
...without selecting them.

If you don't select an unit which is being produced and you want to manipulate its count the game crashes.
I think this is a typical null pointer exception for the game doesn't know the object to be manipulated.
So the solution would be a try-catch-measure (writing in c#, don't know the equivalent in c, but at least an IF-Statement would do it) to hinder the game in crashing if the user/player didn't select any item/object.
« Last Edit: February 01, 2008, 06:47:52 pm by Yeager »

SpaceWombat

  • Guest
Re: Critical crash while trying to manipulate production units
« Reply #1 on: February 01, 2008, 07:16:20 pm »
As far as I remember there was always something selected in my production queue.  ???
(At least some picture was in the right screen indicating what is selected). Was this at the very beginning of a new mission/base?

Try and catch or first item on the list selected by default should fix it imho.

Yeager

  • Guest
Re: Critical crash while trying to manipulate production units
« Reply #2 on: February 03, 2008, 03:18:07 am »
Hmm,
cannot reproduce this failure again.
Maybe there are some other aspects leading to the crash.

No, it wasn't at the beginning of a mission.
Just during play, when I wanted to reduce some fragmentary grenade production.