General > Tactics
New Base interceptors?
EuchreJack:
I haven't been fortunate enough to run multiple bases w/aircraft, but i saw a list of bases to the right of the aircraft display, and assume selecting another base would open up a selection of that base's aircraft. Or, it might fire the missles... :P
Sophisanmus:
Perhaps part of the problem where interceptors do not show up on the list right away is that weapons take a few game hours to install, and any craft without installed weapons will not appear on the intercept list.
The base listing on the right half represents base missile systems.
I thought there may be a bug which manifests after I have 2-4 interceptor bases in play where fully-armed interceptors refuse to intercept. Now that I think about it, I should check and make sure they have the ammunition to intercept...
EuchreJack:
--- Quote ---The base listing on the right half represents base missile systems.
--- End quote ---
Thanks for correcting me Sophisanmus, I realized that this was the case a few nights ago, but was unable to post anything until now.
Serrax:
--- Quote from: EuchreJack ---Perhaps part of the problem where interceptors do not show up on the list right away is that weapons take a few game hours to install, and any craft without installed weapons will not appear on the intercept list.
--- End quote ---
I had a campaign with 7 bases with 4-8 fighters each.
There I had the bug that my interceptors (ready for combat) simply were not shown in the list of available interceptors.
Further: Are you sure that interceptors are not in the list if they install weapons? I believe, they are available for combat - and loose it of course.
cu
EuchreJack:
My dropship has never made the list of possible interceptors, and it's unarmed. Plus, a stilleto can go on a mission, so I don't think it has to do with the dropship being my dropship. Still, I haven't tested it.
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