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Offline Mattn

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« Reply #15 on: July 09, 2006, 05:37:04 pm »
if we have higher quality models for all the weapons.. why not.

but the more interesting part of your post: if you are a modeller, please have a look here: http://ufo.myexp.de/wiki/index.php/TODO#Models_2

and maybe you are able to do some map models - we need more cars, trees, streetlamps and so on. stuff that we can put into the maps to add more details. if would say that this has much higher priority than higher quality models for ufopedia.

also, if you already did some models and exported them for q2 like games please take a look at http://ufo.myexp.de/wiki/index.php/Modelling/3DSMax - maybe you are able to extend this article a little?

best regards
martin

A M D G

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« Reply #16 on: July 09, 2006, 06:03:22 pm »
Thanks!

I not so understand that on this page it is necessary to do. :)

By the way I am not able to convert from 3D Max in q2.

And still, the matter is that I cannot make model of the same quality. I can make only better. :) Or the converter does it automatically?

jagreen

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UFOPEDIA
« Reply #17 on: July 17, 2006, 11:46:46 am »
I think that the ufopedia is easyest to update if the items are models instead of screenshots.

In the other hand.
Our modellers actually use GPL models? I mean that we can use some GPL models instead of design all for ourself. Probably some common models can be use, and the modellers can have more time for model the real important ones.

Probably this question is stupid maybe now we are working in this way. :wink:

Offline Bandobras

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« Reply #18 on: July 17, 2006, 12:28:37 pm »
Where to get them?

A M D G

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« Reply #19 on: July 19, 2006, 04:28:00 pm »
Iam here!

Offline Mattn

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« Reply #20 on: July 19, 2006, 04:59:13 pm »
AMDG did you read the todo list for the models and find something you would like to work on?

If you don't get the stuff to low poly - just import existing md2s and use them - e.g. the sheik animation or animate the ugvs.... something like that.

mattn

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« Reply #21 on: July 20, 2006, 03:22:17 pm »
Hm... List of models or picture for it?  :roll:

Offline Bandobras

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« Reply #22 on: July 24, 2006, 01:50:10 pm »
wiki

A M D G

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« Reply #23 on: July 25, 2006, 03:10:09 pm »
OK. Can I create icon for NANO Armor?

Offline Bandobras

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« Reply #24 on: July 25, 2006, 04:03:21 pm »
Don't you like the current one? If so --- yes --- just make sure it is similar to the models...

P.S. you can see the models in-game by choosing test campaing, as explained in the wiki under "Tweak Weapons".

A M D G

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« Reply #25 on: July 26, 2006, 04:17:05 pm »
Hm... Where I can see full UFOPEDIA?

Offline Bandobras

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« Reply #26 on: July 26, 2006, 04:50:30 pm »
Type research_all in the console.

A M D G

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« Reply #27 on: July 26, 2006, 05:26:25 pm »
Thanks!

Hm. At version UFOAI RC3.0 models are rotating. Think it is good, but beauty pics would be not bad, too. :)

Sory, I desinformated you. I want to make icon for Heavy Nano, it havent and models and icon.

Offline Bandobras

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« Reply #28 on: July 26, 2006, 11:41:57 pm »
Quote from: "A M D G"
Hm. At version UFOAI RC3.0 models are rotating.


By themselves, or when you drag them with mouse?

Quote
Think it is good, but beauty pics would be not bad, too. :)


We've discussed it before and we've come to the conclusion that we only need pictures for thigs that have no models (like all the research, damage types, skills, etc.) and those that have ugly models, like amor, some alien topics, etc., but these need to be in accord with models...

Quote
Sory, I desinformated you. I want to make icon for Heavy Nano, it havent and models and icon.


Great, but even better if you can make some concept art for the models themselves, so that when somebody makes models they fit your icon...

Offline Mattn

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« Reply #29 on: July 27, 2006, 09:31:16 am »
the armor pics are render screenshots from the armor models. see the existing ones in base/models/soldiers subfolders. It would be bad to make this in another direction. a concept art would be ok. models of them would be ok, too :-D