project-navigation
Personal tools

Author Topic: GUI Screens  (Read 4887 times)

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
GUI Screens
« on: November 16, 2007, 12:12:58 am »
I actually have an idea for creating GUI screens in Blender that could make the process a lot less painful.

In the meantime, though, here's a modified base buildings screen. I didn't like how the previous version squished everything and still made it hard to see anything on the left. (They are two separate images, like in the originals)
http://smg.photobucket.com/albums/v388/Psawhn/UFO-AI/Menus/?action=view&current=buildings_ur.png
http://smg.photobucket.com/albums/v388/Psawhn/UFO-AI/Menus/?action=view&current=buildings_lr.png



None of the information in the box took up the entire width, so it is shrunk a bit and moved to the top-right.

I hope it covers up fewer of the buildings. If it still covers stuff up, I could probably move it underneath the building preview without too much hassle.


Edit:

Actually, it wasn't quite that hard to create a blender template menu creator thingy. Using the menu creator, it's much easier to create menus like this:


Link: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/menu_creator.blend

Instructions are opened when you open up the file. But as a reminder: you need to reload the bumpmap0001.png image after first rendering a new menu layout.

It currently doesn't have an easy way to make those pipe/wiring/greeble connectors, though. I might add something like that later on.

Edit#2: Went through and made a second generic test menu thingy:


Aligning the bright green lines is actually rather difficult - it might be much easier to do it in an outside image editor. Metal greeble things probably also need to be added after the fact, too.
« Last Edit: November 16, 2007, 06:58:23 am by Psawhn »

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: GUI Screens
« Reply #1 on: November 16, 2007, 07:54:35 am »
None of the information in the box took up the entire width, so it is shrunk a bit and moved to the top-right.

I hope it covers up fewer of the buildings. If it still covers stuff up, I could probably move it underneath the building preview without too much hassle.

That must not be the case in every language. But i like the idea.

Btw. the blender menu template:
a) i suppose it's gpl like the other files you've contributed?
b) could you write a little blender tutorial on how to create new menus with the template? (in the wiki - i'm a blender noob :) )

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
Re: GUI Screens
« Reply #2 on: November 16, 2007, 08:40:04 am »
Quote
That must not be the case in every language. But i like the idea.
Ah, that's right. I wonder if wrapping the text works all right - there should be enough room for that.

Template:

a) Yes, this current tool is using gpl. I'm going to rerelease all my .blend files later with included licensing info to make things a bit more legally secure.

b) There's a breif tutorial on the opening page. It should be able to guide a person to render the 'default' menu, but doesn't go in-depth to modifying the layout at all. I'll start working on a wiki tutorial, for sure.

Offline XaverXN

  • Squad Leader
  • ****
  • Posts: 110
    • View Profile
Re: GUI Screens
« Reply #3 on: November 16, 2007, 06:14:40 pm »
Quote
I'll start working on a wiki tutorial, for sure.

Please do! I'm interested but a noob too.

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
Re: GUI Screens
« Reply #4 on: November 17, 2007, 04:06:33 am »
I've been looking into licensing, and GPL probably isn't the best to use for a template file system thingy such as this. I've made a new version with a very permissive license included.

https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/licensed/menu_creator.blend

I've used the Expact License (aka MIT License) which is compatible with the GPL.

Next up, for sure, is making a tutorial on making GUI menus with this template.

Edit: And now we have a tutorial. Currently it's on my user:talk page, and the images are linked from my photobucket account. I'm too tired right now to fix it up, and this tutorial is ugly and unrefined, but if you absolutely want to see it now go here:
http://ufoai.ninex.info/wiki/index.php/User_talk:Psawhn

I'm going to bed. :P
« Last Edit: November 17, 2007, 08:39:10 am by Psawhn »

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: GUI Screens
« Reply #5 on: November 17, 2007, 09:44:37 am »
i've uploaded the images to our wiki and fixed the links - thanks for the tutorial

Offline mydmitry

  • Rookie
  • ***
  • Posts: 18
    • View Profile
Re: GUI Screens
« Reply #6 on: October 17, 2008, 06:14:40 pm »
Fun art. I can provide some gui if its needed.

[attachment deleted by admin]

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: GUI Screens
« Reply #8 on: October 17, 2008, 10:57:12 pm »
Fun art. I can provide some gui if its needed.

(Looking at the picture) This looks nice, just my opinion.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: GUI Screens
« Reply #9 on: October 17, 2008, 11:56:53 pm »
Fun art. I can provide some gui if its needed.

I like the windows, but the buttons are disgusting. Any chance for a recolour?

Regards,
Ryan

Offline mydmitry

  • Rookie
  • ***
  • Posts: 18
    • View Profile
Re: GUI Screens
« Reply #10 on: October 25, 2008, 05:53:36 pm »
I like the windows, but the buttons are disgusting. Any chance for a recolour?

All chances for recolour 8-). "Quit-Geoscape and Research is in MouseOver status"

I think graphic style in this game must not be so realistic (anime style backgrounds as it was made in UFO XCOM must be included it's change humain perception.)



[attachment deleted by admin]

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: GUI Screens
« Reply #11 on: October 25, 2008, 06:36:26 pm »
may be you all try to join your efforts to each other at creation of new GUI-style? :-)

There are three GUI-style at differents stage of draft.

And, don`t forget about translations, there is not any special fonts, and fonts shouldn`t be textured (or its should be textured in realtime, to include russian (cyrillic), chinese, thai, and so on)

Offline freegamer

  • Rookie
  • ***
  • Posts: 52
    • View Profile
Re: GUI Screens
« Reply #12 on: October 27, 2008, 01:43:54 pm »
So far SoulRipper's gui work looks the sharpest and most thought-through.