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Author Topic: Renders  (Read 56568 times)

Offline sitters

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Re: Renders
« Reply #15 on: November 17, 2007, 08:43:58 am »
That animation was very good.  I think the comment on size was that it's a large download - better to provide a tiny 10-15 frame example and link to the full animation rather than including it directly as some people are on slower connections.

Still, good quality, some good cinematics for the game hopefully. :)


Yea you right I don't realize me that I screw it up, for slow Internet connections.
I replace it with a screenshot and an download link .


The result is not so very nice because the UFO Carrier is not an good model for short range shots ( much to little 3D information ).

Willem

« Last Edit: November 17, 2007, 08:47:59 am by sitters »

Offline TroubleMaker

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Re: Renders
« Reply #16 on: November 17, 2007, 10:27:16 am »
Yea I also make animations of 10-15 frames, in flash and gif.
But most of the time they are eye candle stuff for websites.
That is exactly the thing I talkin'bout: instead of inserting the complete GIF-movie into your announce message, it co;d be much better to insert the short "eye-candy" (sorry, but not "eye CANDLE") with the link to complete version or even versions (QT, DivX, GIF...)

At home I have a dial-up modem connection (36-44Kbps), and the loading of complete 12Mib GIF required about a hour. Caching proxies rarely cache such large objects, so, reloading of the forum's page may require reloading of entire 12Mib thing. And it's not good.

Anyway, You did a great job.

One note: the Sun (bright, ray-emitting star) moves to right off Earth too fast and looks like it approaching to viewer. If we compensating Earth's rotation, then other stars also should move, but they are motionless.

Offline Winter

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Re: Renders
« Reply #17 on: November 17, 2007, 11:26:11 am »

The result is not so very nice because the UFO Carrier is not an good model for short range shots ( much to little 3D information ).

Willem

Well, we will need more detailed models for making the crashed Carrier storyline mission, because there's going to be big pieces of the Carrier littered all over. So please feel free to improve my poor-quality fiddlings.

Regards,
Winter

Offline XaverXN

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Re: Renders
« Reply #18 on: November 17, 2007, 12:52:14 pm »
Whow, what a great animation. Thank you, sitters.

Just one thing: I know I'm being picky here, but I think it would look a lot better if the not-sun-lit-side of earth was darker than the rest...

Offline sitters

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Re: Renders
« Reply #19 on: November 17, 2007, 03:32:55 pm »
Whow, what a great animation. Thank you, sitters.

Just one thing: I know I'm being picky here, but I think it would look a lot better if the not-sun-lit-side of earth was darker than the rest...

Yea you right, it was just an test, I make an better one.
I first remodel the UFO carrier with a lot of more 3D details and texture details.
Then I remake the animation with better shadows, and also when I move the camera that the stars on the background also moving.

Also the corona of the sun is now not correct ( its popping out ).

Willem







Offline sitters

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Re: Renders
« Reply #20 on: November 17, 2007, 04:13:01 pm »

OK winter, I have remodeled the UFO carrier.

I keep the look a little bit the same only more details.

If you like it this way, I start texture it.




Willem

Offline BTAxis

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Re: Renders
« Reply #21 on: November 17, 2007, 04:48:19 pm »
What does it look like from the other side?

Offline sitters

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Re: Renders
« Reply #22 on: November 17, 2007, 05:36:33 pm »
What does it look like from the other side?

Relative simple, cant use to much poly's, but can do a lot with the texture.




Willem
« Last Edit: November 17, 2007, 05:38:56 pm by sitters »

Offline Winter

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Re: Renders
« Reply #23 on: November 17, 2007, 06:44:55 pm »
Relative simple, cant use to much poly's, but can do a lot with the texture.




Willem

That side may need a little bit more detail, but the whole thing looks a lot better than anything I ever managed. I approve.

Just a reminder, the side with the orbital cannons on should have a few scars and scorch marks from micrometeor impacts and such, as that's essentially the 'front' of the craft when it's firing its thrusters on the top/back side.

Regards,
Winter

Offline sitters

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Re: Renders
« Reply #24 on: November 18, 2007, 05:41:53 pm »

An preview of the UFO carrier.




Willem

Offline Mattn

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Re: Renders
« Reply #25 on: November 18, 2007, 06:29:09 pm »
really cool - good job

Offline sitters

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Re: Renders
« Reply #26 on: November 19, 2007, 12:14:24 pm »

The craft is finish, some shots,







Some meteor damage.






Willm

Offline BTAxis

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Re: Renders
« Reply #27 on: November 19, 2007, 01:06:43 pm »
Great job, Sitters. Also:
Just a reminder, the side with the orbital cannons on should have a few scars and scorch marks from micrometeor impacts and such, as that's essentially the 'front' of the craft when it's firing its thrusters on the top/back side.
I don't agree here. Micrometeor scars result from tiny specks of matter impacting the craft at extreme velocities. The Carrier never reaches that kind of velocity. It uses FTL to jump to its destination and then travels around at relatively low speeds (low in the sense that micrometeor impacts have no appreciable effect, certainly not on alien materials). Of course, it's still possible for the micrometeors themselves to travel at extreme velocities relative to the Carrier, but then the scars should be on every side, not just the front side.

Offline Mattn

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Re: Renders
« Reply #28 on: November 19, 2007, 05:03:48 pm »
one word: fantastic

Offline misiek

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Re: Renders
« Reply #29 on: November 19, 2007, 06:30:13 pm »
It's great  ;D

Such renders would be nice for UFOPaedia IMHO