project-navigation
Personal tools

Author Topic: Armour types and their models - PHALANX  (Read 87734 times)

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Armour types and their models - PHALANX
« Reply #75 on: August 30, 2009, 12:51:33 pm »
remove backsign, it looks at least strange. Add phalanx badge.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Armour types and their models - PHALANX
« Reply #76 on: August 30, 2009, 01:43:08 pm »
looks nice - please also submit the gimp or psd source files when you are done with it (with layers please)

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #77 on: August 30, 2009, 02:56:35 pm »
Next try...
No triangles on the back.

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #78 on: August 30, 2009, 03:20:24 pm »
+ belt + hands...

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Armour types and their models - PHALANX
« Reply #79 on: August 30, 2009, 05:26:36 pm »
What's the point of retexturing an armour model we're going to be removing from the game as soon as we can?

Regards,
Winter

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #80 on: August 30, 2009, 05:39:23 pm »
Quote
What's the point of retexturing an armour model we're going to be removing from the game as soon as we can?
Do you have a new model? That "soon as we can" can be long enough to see 2.3 release. And this one can be add to next build!
« Last Edit: August 30, 2009, 05:41:00 pm by Migel »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #81 on: August 30, 2009, 07:14:40 pm »
Quote
Do you have a new model?

I have a new one that's almost finished, for both male and female, although just one armor type (plus a whole lot of camo textures) which is already in this forum, although it is in Blender format.  Currently it is a high-detail version mostly for cinematic cut-scenes.

Sometime very soon (within a few days) I hope to have it finished and also have a low-poly version ready (for use in-game).  When I finally roll it out as "finished" I'll also export it to other formats for modeling in other editors.

Vedrit (a skilled animator here) also built a skeleton for animating it already.  You're welcome to download that one and base something off of it anytime.

Whatever the new models are based off of, they probably should be based off the same basic base model so they are consistent and match.

Edit:  I will say though, that what I've seen you do so far with the old models looks impressive.
« Last Edit: August 30, 2009, 07:16:15 pm by Destructavator »

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #82 on: August 30, 2009, 07:32:18 pm »
Well, here is last screenshots...
It's almost done (only feet left), but in our case I don't see any sense of going any further...
Just let me know if you find place for it.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Armour types and their models - PHALANX
« Reply #83 on: August 30, 2009, 07:34:01 pm »
you should really finish it and upload it

We won't have those new models soon - we don't even have a modeller for this. So adding more skins - why not?

if you want to contribute more skins - head over to this thread http://ufoai.ninex.info/forum/index.php?topic=3996.0 and make some head skins.

Ain Soph Aur

  • Guest
Re: Armour types and their models - PHALANX
« Reply #84 on: September 01, 2009, 02:57:22 pm »
Well, here is last screenshots...
It's almost done (only feet left), but in our case I don't see any sense of going any further...
Just let me know if you find place for it.

i think the margin of the belt is a bit to big.
looks cool  8)
« Last Edit: September 01, 2009, 03:00:41 pm by Ain Soph Aur »

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #85 on: September 01, 2009, 05:55:57 pm »
It is done. No screenshots now - there was enough of them before and only change is boots. Now only PSD. But it have no background layer (which was original skin stretched from 256 to 512), because file was bigger than forum limit.

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #86 on: September 01, 2009, 05:58:53 pm »
And the helm source - model .ms3d and texture PSD. It is type 1A, but 1st thing I'll do from now is make all line of heads (1B,2A,2B etc.)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Armour types and their models - PHALANX
« Reply #87 on: September 01, 2009, 09:02:06 pm »
it would be nice if you could also export the ms3d files to md2 - also please send the files via mail to me if they are to big for an attachment.

thanks for the work

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #88 on: September 03, 2009, 04:50:08 pm »
I just made full set of male heads! And female skin is half done. I will upload it all at once when it will be done.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Armour types and their models - PHALANX
« Reply #89 on: September 03, 2009, 05:03:54 pm »
Does it really need a sigare?
And last (afro-phalanx) head looks like frog or may be lizard. :-D