project-navigation
Personal tools

Author Topic: Armour types and their models - PHALANX  (Read 89612 times)

Offline Josh

  • Rookie
  • ***
  • Posts: 41
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #60 on: July 26, 2009, 10:46:24 pm »
Sure upload away. I use maya for modelling and texturing, so could you export it as an .obj or something? I would send it via e-mail if I were you.

Also the guns are just there to help demonstrate my point, and yes both those guns are from Fabrique Nationale.
« Last Edit: July 26, 2009, 10:50:18 pm by Josh »

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #61 on: July 27, 2009, 02:13:46 am »
Thought that the pistol looked like Five-seveN (and it would be the pistol of choise for PHALANX).

Ain Soph Aur

  • Guest
Re: Armour types and their models - PHALANX
« Reply #62 on: July 27, 2009, 03:35:22 pm »
i really like the drawings! the second one is maybe a bit to high-tech but i would love to see it in the game.
also i personally think there i no need for any antennas. had someone ever seen a special force member with a antenna on the helmet?  :)
i dont think so. so that isnt really realistic for me (but yes, it looks cool).

Offline Bartleby

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #63 on: July 28, 2009, 12:33:42 pm »
hard to say whats realistic.... especially in a game with aliens. humans may adept new techniques... but i also think that the paint in the middle is more comic-like. the others are great.
anyhow.... a bit science fiction is needed :).

remember what we were doing... 1990.. not that long ago:
- telephones uses a cable
- internet was well... invented
- there was no wikipedia
- today known countries werent born
- would u have kown that arnold schwarzenegger (conan the Barbarian) will be governor?
[@volker pispers - german comedian]

see also todays thoughts:
http://www.almc.army.mil/alog/issues/JulAug98/MS285.htm

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #64 on: August 16, 2009, 05:25:55 pm »
Hey gyus. I have an idea - for advanced armours use (with different skins) other head model. And I'm started to make one, but since you don't need my skin I don't know what to do with it. It is not fiished and not textured at all (i skin it with nano armour texture just to show you). Maybe you can use it somehow?

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Armour types and their models - PHALANX
« Reply #65 on: August 16, 2009, 05:47:47 pm »
Hey gyus. I have an idea - for advanced armours use (with different skins) other head model. And I'm started to make one, but since you don't need my skin I don't know what to do with it. It is not fiished and not textured at all (i skin it with nano armour texture just to show you). Maybe you can use it somehow?

It's not bad, if you make a good texture we can probably find a use for it. Advanced light armour or some such.

Regards,
Winter

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #66 on: August 22, 2009, 01:04:54 pm »
Here... 128x128
« Last Edit: August 24, 2009, 07:28:58 pm by Migel »

Offline Imposeren

  • Rookie
  • ***
  • Posts: 44
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #67 on: August 22, 2009, 02:50:35 pm »
Ideal armor is something that is elastic and covers whole body. This'll look a little simple and ugly but this what any sldier wants.
(even now this almost can be done with D3o)

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Armour types and their models - PHALANX
« Reply #68 on: August 23, 2009, 02:22:45 pm »
Here...

Hmm, that texture is too rough and pixellated, it would look out of place with the rest of our models.

Regards,
Winter

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #69 on: August 23, 2009, 04:30:48 pm »
Quote
it would look out of place with the rest of our models
I can make new armour skin if you use it...

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Armour types and their models - PHALANX
« Reply #70 on: August 23, 2009, 08:06:36 pm »
I can make new armour skin if you use it...

Would it be rough and pixellated as well?

Regards,
Winter

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #71 on: August 24, 2009, 06:45:46 pm »
Well, I actually think texture size is crucial, but Mattn told me i can increase it - so here is 256x256...

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Armour types and their models - PHALANX
« Reply #72 on: August 24, 2009, 08:52:16 pm »
looks nice - but keep in mind that we would need it for every skin theme out there ;)

odie

  • Guest
Re: Armour types and their models - PHALANX
« Reply #73 on: August 25, 2009, 06:57:54 am »
Hi Migel,

The 2nd set looks much better. Just tot u might want to hear from another person too. The first looks a bit low res......

U used 256 x 256 for 2nd set? Was wondering if it gets pushed higher, to 512, wat happens? :D

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #74 on: August 30, 2009, 11:56:16 am »
Well, here is some screenshot.
IT IS NOT COMPLETE!!! Just to show the idea, discuss further changes...