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Author Topic: Armour types and their models - PHALANX  (Read 89075 times)

Offline bayo

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Re: Armour types and their models - PHALANX
« Reply #45 on: February 26, 2009, 06:21:08 pm »
nice; i learn we have got Iron Man in the game.... can he fly  ;D ?

Offline vedrit

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Re: Armour types and their models - PHALANX
« Reply #46 on: February 26, 2009, 11:15:08 pm »
That revision is old. We are nearly to r23xxx

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #47 on: April 10, 2009, 06:24:43 pm »
Say, does anyone have a max scene or mesh of a regular human (any armor will do... and it has to be compatible with Max 7.1)

Offline vedrit

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Re: Armour types and their models - PHALANX
« Reply #48 on: April 10, 2009, 10:19:37 pm »
Destructavator has been working on a new one, made in Blender. What file types does Max 7.1 use? Blender can probably export to that file type

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #49 on: April 11, 2009, 02:00:38 pm »
Someone did send me a max scene before but I couldn't open it.

Just to make sure, I'd like to get my hands on the scene AND mmesh. If anything, at least Truespace will be able to open the mesh. Armors need improvement IMHO.

Offline vedrit

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Re: Armour types and their models - PHALANX
« Reply #50 on: April 11, 2009, 09:48:18 pm »
Like I said, a new human model is being made. For the best armor accuracy, wait for it, and tell us the file types you can use so we can send you a model.

Offline Destructavator

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Re: Armour types and their models - PHALANX
« Reply #51 on: April 12, 2009, 03:19:51 am »
Just to make sure, I'd like to get my hands on the scene AND mmesh. If anything, at least Truespace will be able to open the mesh. Armors need improvement IMHO.

Somewhere on my hard drives I have a "base" human male model, high-detail, unclothed, from MakeHuman that I used when I started the models I'm currently working on, I shrink-wrapped and decimated copies of it for the earlier versions of the models I displayed in this forum more recently.  If I dug it up and uploaded it, would that help at all?

I have two versions of the base model, one in obj format, the other is collada.

On the other hand, Vedrit is likely right, if the models are to be consistent, it might be a good idea to wait until I finish the un-armored, wearing-just-a-uniform and gear vest model first, to base it upon, I'm still working on it.

Edit: I believe Blender does indeed have an export plug-in for MAX, although I'd have to double-check.

Edit (2): Trashman, do you have any experience making heads/faces?  I haven't made any new heads for the newer models I'm working on, I'm sure you (and anyone else interested) could certainly help out there.
« Last Edit: April 12, 2009, 03:29:07 am by Destructavator »

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #52 on: April 12, 2009, 02:34:52 pm »
Actually no. I only worked on a human model once, and it was a power armor :P

I need to branch out more.

Offline Josh

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Re: Armour types and their models - PHALANX
« Reply #53 on: July 24, 2009, 05:11:03 pm »
My two cents on the topic, in keeping with my personal "one pic per visit" rule





Sorry, that's I'll I got for you guys.
« Last Edit: July 24, 2009, 06:25:01 pm by Mattn »

Offline Chriswriter90

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Re: Armour types and their models - PHALANX
« Reply #54 on: July 25, 2009, 12:27:16 pm »
The only one I don't like is the middle one, it just doesn't feel right.

I think the other two are great though. I see them as a replacement for the standard armor at the beginning of the game.
« Last Edit: July 25, 2009, 12:29:13 pm by Chriswriter90 »

Offline Winter

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Re: Armour types and their models - PHALANX
« Reply #55 on: July 25, 2009, 10:01:08 pm »
The only one I don't like is the middle one, it just doesn't feel right.

It's a very nice image, but it's not UFO:AI. The other two are quite good though.

Regards,
Winter

Offline Josh

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Re: Armour types and their models - PHALANX
« Reply #56 on: July 26, 2009, 06:28:58 am »
Hmmm. My post has been edited by someone else. I wonder why :)

Anyway, I can also try textures if the need arises:

« Last Edit: July 26, 2009, 12:20:49 pm by Mattn »

Offline Destructavator

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Re: Armour types and their models - PHALANX
« Reply #57 on: July 26, 2009, 07:35:13 am »
Josh, I've been working slowly on newer armor models for the soldiers, as the old models won't work with the proposed new animations.

It's going a bit slow though, and I have some other things in my life coming up soon - If I upload the .blend files of what I have would you be interested in picking up where I left off?  You can find a few outdated screenshots of what I'm talking about elsewhere in this forum in the Artwork section.  So far I've got one new armor model for male and one for female, and a bunch of camo textures.

If you don't use Blender and use other tools instead, I can export all that stuff.

The models I was working on are high-detail, best for cutscenes and short cinematic clips and such, once they were well polished I was going to also make lower-poly versions for actual gameplay.

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #58 on: July 26, 2009, 12:21:51 pm »
josh, that was me - i've only attached your images to the thread, too - because we often saw that some urls went away and the whole thread was without context.

Offline Hertzila

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Re: Armour types and their models - PHALANX
« Reply #59 on: July 26, 2009, 01:52:47 pm »
Popping in to comment those armors and weapons.
The first armor looks pretty nice but those antennas at those earpieces looks somewhat strange. I'd suggest only having one of those since two of them seems somewhat useless.
Second one seems out-of-place as others have stated.
Third one seems perfect though. Realistic style and seems like something usable in normal militaries today.

The pistol seems like something dead-on for PHALANX. While not a replacement for the pistol now (magazine dimensions seem wrong for 7.62), the magazine looks like it could have longer but narrower rounds (which should have slightly better piercing capability).
The assault rifle looks nice but isn't that FN 2000?