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Author Topic: Armour types and their models - PHALANX  (Read 89044 times)

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #90 on: September 03, 2009, 05:22:35 pm »
By the way, I want to ask - is UFO:AI support transparent textures? I can make .tga texture, so "glass" in that helmet will be half-transparent!

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #91 on: September 03, 2009, 05:59:48 pm »
And speaking about speaking transparent - I try to make helm glass look more transparent by texture. Chek the screenshot - is it better or worse?

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #92 on: September 03, 2009, 06:19:09 pm »
By the way, I want to ask - is UFO:AI support transparent textures? I can make .tga texture, so "glass" in that helmet will be half-transparent!

provide a texture and a model and i will do my best to get it in.

Offline bayo

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Re: Armour types and their models - PHALANX
« Reply #93 on: September 03, 2009, 09:56:41 pm »
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Does it really need a sigare?
Yeaa, it is ridiculous.

Offline Bartleby

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Re: Armour types and their models - PHALANX
« Reply #94 on: September 03, 2009, 11:03:34 pm »
Check the screenshot - is it better or worse?
well... i like the last better. this one is worse, sry.

Offline vedrit

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Re: Armour types and their models - PHALANX
« Reply #95 on: September 04, 2009, 02:18:18 am »
Vedrit (a skilled animator here) also built a skeleton for animating it already.  You're welcome to download that one and base something off of it anytime.

To be honest, I've been majorly slacking, and with no reason, half ass or not. Yes, we have a bone structure, properly named and all, but for animating purposes, and the part I am struggling most with, there are no handles (Or rigging, as its called in the industry) (Things that can be moved and affect corresponding bones in a specific fashion), that make the animating easier

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #96 on: September 05, 2009, 06:25:13 pm »
Well, I just made full set of heads. And the female skin is almost done! No surprise - it will be same as male version. About half-transparent textures - I made one, and in the model viewer it looks awful... Color was faded, and few parts under the glass better stay hidden, so I decide just leave it as it is now.
« Last Edit: September 05, 2009, 06:30:48 pm by Migel »

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #97 on: September 05, 2009, 09:20:15 pm »
cool - submit your source, md2 and skins files when you are done - i would like to have them in our repo.

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #98 on: September 05, 2009, 09:36:16 pm »
This is .ms3d sourses for all heads. I'll upload md2 and skins in a few days, then I finish it.

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #99 on: September 05, 2009, 09:50:03 pm »
btw. i suppose GPL 2.0 or later as license is ok for you?

for everything that is based on our existing work you have to release derived work under this license anyway.

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #100 on: September 07, 2009, 07:05:55 pm »
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i suppose GPL 2.0 or later as license is ok for you?
GPL 2.0 is fine, thanks.
For some reason I can't upload my models here... Is it ok to upload them on rapidshare?

Offline ninex

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Re: Armour types and their models - PHALANX
« Reply #101 on: September 07, 2009, 07:15:06 pm »
GPL 2.0 is fine, thanks.
For some reason I can't upload my models here... Is it ok to upload them on rapidshare?

Fixed

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #102 on: September 07, 2009, 07:30:40 pm »
OK. Here is md2 male heads with their skins.

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #103 on: September 07, 2009, 07:38:02 pm »
And the body skins. Few words about them - skins using originals as a background (whith means camo), but since their size is increased I use some filters to stretch them. It means these jpg is a bit better then if you just take .psd and stretch origins by yourself...

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #104 on: September 07, 2009, 07:38:30 pm »
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