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Author Topic: Multiple SDL/GLX problems in newer trunk revisions and 2.2 Beta installers  (Read 2522 times)

Offline XaverXN

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Hi,

I have several problems with the sdl/glx system in the mentioned versions.
Basically, when trying to start UFO, I get

Code: [Select]
------- video initialization -------
SDL version: 1.2.10
I: setting mode 6: 1024x768 (fullscreen: yes)
SDL SetVideoMode failed: Couldn't find matching GLX visual - try to reduce the r_bitdepth value
Failed to set video mode 1024x768 fullscreen.
SDL SetVideoMode failed: Couldn't find matching GLX visual - try to reduce the r_bitdepth value
Error: Video subsystem failed to initialize

(same for +set vid_ref sdl)
The available glx visuals are (from glxinfo):

Code: [Select]
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  0 16 16 16 16  0 0 None
0x22 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  0 16 16 16 16  0 0 None
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  0 16 16 16 16  0 0 None
0x24 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x25 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x26 16 tc  0 16  0 r  y  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x27 16 tc  0 16  0 r  .  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x28 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  0 16 16 16 16  2 1 Ncon
0x29 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  0 16 16 16 16  4 1 Ncon
0x2a 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  0 16 16 16 16  2 1 Ncon
0x2b 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  0 16 16 16 16  4 1 Ncon
0x2c 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x2d 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
0x2e 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x2f 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
0x30 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  0 16 16 16 16  0 0 None
0x31 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x32 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x33 16 dc  0 16  0 r  y  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x34 16 dc  0 16  0 r  .  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x35 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  0 16 16 16 16  2 1 Ncon
0x36 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  0 16 16 16 16  4 1 Ncon
0x37 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  0 16 16 16 16  2 1 Ncon
0x38 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  0 16 16 16 16  4 1 Ncon
0x39 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x3a 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
0x3b 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x3c 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon

It looks like there are really just 16 bit visuals, is this OK?

Closed-source nvidia driver and glx module are loaded, and other glx games work without problems (e.g. Nexuiz, glxgears...).
SDL libs are installed and OK according to ./configure, however at make I get several pages (!) of:

Code: [Select]
/usr/include/SDL/begin_code.h:94:8: warning: extra tokens at end of #endif directive
In file included from /usr/include/SDL/SDL_cpuinfo.h:31,
                 from /usr/include/SDL/SDL.h:32,
                 from src/renderer/../client/ref.h:36,
                 from src/renderer/r_local.h:32,
                 from src/renderer/r_surf.c:26:
/usr/include/SDL/begin_code.h:94:8: warning: extra tokens at end of #endif directive
In file included from /usr/include/SDL/SDL_active.h:31,
                 from /usr/include/SDL/SDL_events.h:30,
                 from /usr/include/SDL/SDL.h:35,
                 from src/renderer/../client/ref.h:36,
                 from src/renderer/r_local.h:32,
                 from src/renderer/r_surf.c:26:
/usr/include/SDL/begin_code.h:94:8: warning: extra tokens at end of #endif directive
In file included from /usr/include/SDL/SDL_keyboard.h:32,
                 from /usr/include/SDL/SDL_events.h:31,
                 from /usr/include/SDL/SDL.h:35,
                 from src/renderer/../client/ref.h:36,
                 from src/renderer/r_local.h:32,
                 from src/renderer/r_surf.c:26:
/usr/include/SDL/begin_code.h:94:8: warning: extra tokens at end of #endif directive
In file included from /usr/include/SDL/SDL_video.h:32,
                 from /usr/include/SDL/SDL_mouse.h:30,
                 from /usr/include/SDL/SDL_events.h:32,
                 from /usr/include/SDL/SDL.h:35,
                 from src/renderer/../client/ref.h:36,
                 from src/renderer/r_local.h:32,
                 from src/renderer/r_surf.c:26:
/usr/include/SDL/begin_code.h:94:8: warning: extra tokens at end of #endif directive
In file included from /usr/include/SDL/SDL_mouse.h:32,
                 from /usr/include/SDL/SDL_events.h:32,
                 from /usr/include/SDL/SDL.h:35,
                 from src/renderer/../client/ref.h:36,
                 from src/renderer/r_local.h:32,
                 from src/renderer/r_surf.c:26:

for about every SDL .h item.

Oh, and once I got
Code: [Select]
* [UFO] ... linking  (-ldl  -lm   -lz -lcurl -ljpeg -lpng -lSDL_ttf  -L/usr/lib -lSDL -lpthread)
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_Music_Stop':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:67: undefined reference to `Mix_HaltMusic'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:68: undefined reference to `Mix_FreeMusic'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_Music_Start':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:120: undefined reference to `Mix_LoadMUS_RW'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:125: undefined reference to `Mix_PlayMusic'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_Music_Play_f':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:143: undefined reference to `Mix_PlayingMusic'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:144: undefined reference to `Mix_FadeOutMusic'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_LoadSound':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:265: undefined reference to `Mix_LoadWAV_RW'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:268: undefined reference to `Mix_LoadWAV_RW'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_StartSound':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:323: undefined reference to `Mix_PlayChannelTimed'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:358: undefined reference to `Mix_VolumeChunk'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_StopAllSounds':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:389: undefined reference to `Mix_HaltChannel'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_Frame':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:430: undefined reference to `Mix_VolumeMusic'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:434: undefined reference to `Mix_PlayingMusic'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `SND_Init':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:469: undefined reference to `Mix_OpenAudio'
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:474: undefined reference to `Mix_QuerySpec'
debug-linux-gnu-i386/client/client/cl_sound.o: In function `S_Shutdown':
/home/xaver/Spiele/ufo/trunk/src/client/cl_sound.c:530: undefined reference to `Mix_CloseAudio'
collect2: ld returned 1 exit status

I don't know if all of these are UFO issues as I just set up a new computer and still have problems e.g. with the sound card.

Add. Info:
Code: [Select]
AMD Athlon 64 X2
GeForce 8600GT
UFO Rev. 12199 & Beta installer from Sept. 28
OpenSuSE 10.2

Any ideas?

Offline Mattn

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yes, start ufo with ./ufo +set r_bitdepth 16

Offline XaverXN

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Ah, thats the command I was looking for and couldn't find... thx.

But still, that means I can't play in a 32 bit color depth mode, right? Is this a problem with my sdl/glx/driver software?
Can I ignore the SDL and cl_sound warnings in the compile process?