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UFO:Alien Invasion
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campaigneditor.dev
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Topic: campaigneditor.dev (Read 3822 times)
blondandy
Sergeant
Posts: 391
campaigneditor.dev
«
on:
July 29, 2007, 09:21:31 am »
compilation of this dev-cpp project file is currently broken.
is it just for editing the campaign.ufo script?
has it worked recently?
could it just be deleted from the repo?
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Zenerka
Sergeant
Posts: 301
campaigneditor.dev
«
Reply #1 on:
July 29, 2007, 12:39:36 pm »
Not finished. Won't be deleted because I hope you, blondandy, will finish that campaign editor.
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
campaigneditor.dev
«
Reply #2 on:
July 29, 2007, 12:47:50 pm »
that's a good idea :-D
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blondandy
Sergeant
Posts: 391
campaigneditor.dev
«
Reply #3 on:
July 29, 2007, 02:15:53 pm »
isnt it a bit pointless?
why not just edit the text files?
BTAxis wrote a long wiki article about changing the whole campaign structure anyway.
http://ufoai.ninex.info/wiki/index.php/Gameplay_Proposals/Campaign
i am slow at c (as i guess you noticed), if i took it under my wing, you can be sure that the rest of the game would be finished and polished to a high shine before the editor was ready.
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