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Author Topic: Bug/Oversite in Build 2.2 (7/11/2007 Win32 Debug)  (Read 2314 times)

Offline BlakeD

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Bug/Oversite in Build 2.2 (7/11/2007 Win32 Debug)
« on: July 17, 2007, 09:49:56 am »
I'm entering the 2nd month of the game (started over because of changes to the save-game file), and I've just researched the UFO-Scout.

Now, antimatter is a hard thing to come by, because you can only get it from UFO's and the aliens...

But look, there's 84 for sale on the open market...

If someone will tell me how to do a screenshot (is there key?), I'll provide one.

Thought you'd want to know...  :)

Offline Zenerka

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Re: Bug/Oversite in Build 2.2 (7/11/2007 Win32 Debug)
« Reply #1 on: July 17, 2007, 10:58:46 am »
Quote from: "BlakeD"
Now, antimatter is a hard thing to come by, because you can only get it from UFO's and the aliens...

If I remember correct, antimatter is not produceable.

Offline BlakeD

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Bug/Oversite in Build 2.2 (7/11/2007 Win32 Debug)
« Reply #2 on: July 18, 2007, 03:01:13 am »
Sorry, was pretty late when I posted that last night... No, what i'm saying is there were 84 UFO Scouts for sale.... At 200 Antimatter each, and a cost of zero for the scout, I think I could keep myself in antimatter quite nicely.

Offline Zenerka

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Bug/Oversite in Build 2.2 (7/11/2007 Win32 Debug)
« Reply #3 on: July 18, 2007, 12:22:08 pm »
Antimatter won't be neither produceable nor buyable/sellable and so does UFOs. It is just unfinished feature right now.