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Author Topic: Base Construction question  (Read 8552 times)

Radahl

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Base Construction question
« on: July 16, 2007, 05:41:15 pm »
First off, great game  :D

When I put in a new base, I noticed the game allows you to place a building next to one which is still being built.  My question is, will the new one begin construction, even though the one it is connected to, has not finished it's construction phase?

Oh, did I mention that this is a great game.
Will pass along any bugs I find, so far none.

Offline Mattn

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Base Construction question
« Reply #1 on: July 16, 2007, 09:58:36 pm »
currently you can build your base tiles everywhere you want in the base - you don't need a connection.

Radahl

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Base Construction question
« Reply #2 on: July 17, 2007, 01:21:57 am »
Thanks Mattn, think I will just play it like you cannot do it...don't want to start any bad habits.

Offline BlakeD

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Base Construction question
« Reply #3 on: July 17, 2007, 05:17:43 am »
Continuation on this, if you don't mind...

Is it possible to relocate the entrance?
During Base Raid missions, is the Radar or Alien Containment structures points of access?  I ask because they are both located near the hangars in the default base construction....

Offline Zenerka

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Base Construction question
« Reply #4 on: July 17, 2007, 10:56:08 am »
Quote from: "BlakeD"
Is it possible to relocate the entrance?

If you mean user-wise, at base view screen, then no. Should we add such functionality?
Quote from: "BlakeD"
During Base Raid missions, is the Radar or Alien Containment structures points of access?

I do not understand what are you asking for.

inquisiteur2

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Base Construction question
« Reply #5 on: July 17, 2007, 11:00:17 am »
he's asking if aliens can access the base through the radar station or the alien containment. I don't think so, they access to the base only through the main entrance I think.

Offline BTAxis

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Base Construction question
« Reply #6 on: July 17, 2007, 11:26:20 am »
Quote from: "Zenerka"
If you mean user-wise, at base view screen, then no. Should we add such functionality?

I'd rather you didn't. I like the idea of having to plan your base layout in advance, instead of being able to change it around at a whim.

Offline Zenerka

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Base Construction question
« Reply #7 on: July 17, 2007, 11:42:45 am »
That is the way I prefer too, BTAxis. But the next question arise, should I popup destroy base question when one wants to destroy entrance? Or should I just disallow destroying entrance?

Offline BTAxis

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Base Construction question
« Reply #8 on: July 17, 2007, 11:48:09 am »
Quote from: "Zenerka"
That is the way I prefer too, BTAxis. But the next question arise, should I popup destroy base question when one wants to destroy entrance? Or should I just disallow destroying entrance?

Yes, disallow destruction of the entrance. It's an integral part of the base's foundations. Destroying it would mean abandoning the base (something which should be possible, by the way, but not in this fashion).

Offline Zenerka

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Base Construction question
« Reply #9 on: July 17, 2007, 01:11:38 pm »
Ok, not possible to remove entrance in current trunk.

HaJo

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Re: Base Construction question
« Reply #10 on: September 19, 2007, 11:55:50 pm »
Ok, not possible to remove entrance in current trunk.
If a second entrance is built, I wouldn't mind if one of them gets removed.

Offline BTAxis

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Re: Base Construction question
« Reply #11 on: September 20, 2007, 12:16:04 am »
You can't build a second entrance.

HaJo

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Re: Base Construction question
« Reply #12 on: September 22, 2007, 04:26:58 pm »
You can't build a second entrance.
I guess, it wouldn't be too hard to change that.
And it would allow a bit of flexibility, without cheating.

Offline BTAxis

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Re: Base Construction question
« Reply #13 on: September 22, 2007, 07:19:24 pm »
I prefer it the way it is.

canahari

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Re: Base Construction question
« Reply #14 on: January 16, 2008, 01:45:18 am »
Hi!

Just a question with buildings. There are more buildings than I am able to build. I mean, there's no place for all sort of buildings on a base, when I want an usable amount of them (living quarters at least two... storage two... etc). I guess there will be even more avaiable buildings later in the game. Will this thing change? I'm not bothered of this, I'm just asking.

Thanks,
c.