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Author Topic: new targetting height feature  (Read 1509 times)

Offline blondandy

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new targetting height feature
« on: June 22, 2007, 11:31:23 pm »
(in trunk since r9217.)

http://cia.vc/stats/project/ufoai/.message/2b73c6
http://cia.vc/stats/project/ufoai/.message/2b78a4

some feedback

1. this is a great idea for a feature.
2.for direct-fire weapons it is a bit coarse. it would be nice to be able to attempt to squeeze a shot through any tight gap, not just be limited to 3 or 4 positions. how about hold down shift and move mouse to get analogue pitch & yaw adjustment to the shot?
3. for nades it is not quite right. the ability to adjust pitch and speed of projectile to any level (like scorched earth) would be best, though I cant think of a sensible way to control it right now. Anyhow aiming nades for a few different points on an enemy isnt quite the right way to do it.

I would like to have a go at patching this myself, but it will be months until I have the time: redecorating flat, selling flat, starting new job, ...