There's nothing wrong with the concept. It'd make for a boring ship, though.
Well, just trying to get outside the box. One of the things I remember about the old XCom games was the 'scout' was what, a 3x3 square with a seat, and the harvester was about 12x12. A 'battleship' was 4 levels, and about what, 25x25 walking boxes or so (maybe 30x30)? It's been so damned long.
Our scouts here take up a about 8x5 walking square. Increment equivalently and the the battleships will be around the size of Australia.
This ship you could reasonably have a single map for (long and narrow, I grant you). It'd be like running a gauntlet with your troops. It'd either be a cakewalk... or very, very ugly.
It could still be staged, like Winter had planned for his other carrier, with a fight in the front and then a brawl in the engine room. I just think we *might* be able to get this on a map. I'm not a big fan of multi-map fights, but hey, that was the original plan...
Trying to think between map limitations on memory usage, and what would 'look' cool. I'm sure Raxar or Sitters could come up with a really neat looking model.