project-navigation
Personal tools

Author Topic: UFO Carrier  (Read 17065 times)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
UFO Carrier
« Reply #15 on: June 22, 2007, 10:56:42 am »
I think there are a number of places we could use the mothership model. Wikipedia, cutscene, loading screen, etc.

Obviously it wouldn't be involved in an interception.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
UFO Carrier
« Reply #16 on: June 22, 2007, 01:37:35 pm »
yes maybe - but we need it definitly as a map, too

but maybe it's a good idea to first finish the model - and then do the map

Agrajag

  • Guest
UFO Carrier
« Reply #17 on: June 22, 2007, 01:38:04 pm »
Sorry to drop in like this

The Mothership you talk about reminded me. I have a question: There's a map on the maplist in 2.2 dev version called "colon..." its just a quite big ship on black background (space, maybe), no soldiers, aliens and not complete with doors and things in it. (Just graphics?) Anyway i think its a great design that should be used.
It makes me think of the "Battleship" in UFO: Apocalypse (mostly for its size, not that its organic), or the Battleship in UFO1.

Really looking foward to some bigger ufos attacking earth.
Suggestion: alien bases on earth could be a ship with all the aliens need to survive, that comes through the atmosphere undetected, and drills its way into the ground.

Then it should also be possible to have more than 8 soldiers on a team, especially if there's going to be an attack on the alien main base in the future

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
UFO Carrier
« Reply #18 on: June 22, 2007, 02:20:04 pm »
Quote from: "Mattn"
but maybe it's a good idea to first finish the model - and then do the map

The map is the more important of the two, and I don't think it has any relation to the mothership model at all. After all, the mothership is so big it won't have any effect on the map's layout. Instead, the mothership map should just be a large alien base style map. Or possibly two maps, if we choose to make the final mission a multi-stage mission.

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #19 on: June 22, 2007, 03:17:51 pm »
Alright guys, I need to know if this model is now approved or rejected. I'm waiting for this decision so I can know which carrier model is going onto the Backdrop of the Main Menu.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
UFO Carrier
« Reply #20 on: June 22, 2007, 04:21:39 pm »
Well, if it were up to me I'd say go for it, but I'll have to convince Winter first. However, since we'll be wanting this model in our repo anyway, can you try texturing it in the mean time?

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #21 on: June 22, 2007, 05:06:18 pm »
I really hope Winter does, I think I can make a schematic of the inside of the carrier to assert it's plausibility.
EDIT: I'll fiddle with texturing/shading it a bit .. but I'm really too impatient and too crap at texturing hehe

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
UFO Carrier
« Reply #22 on: June 22, 2007, 05:52:24 pm »
If you can't/don't want to do the texturing, can you make the model available so others may take a stab at it?

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #23 on: June 22, 2007, 06:29:42 pm »
Quote from: "BTAxis"
If you can't/don't want to do the texturing, can you make the model available so others may take a stab at it?


Yeah sure, won't be a problem .. but like I said to Mattn, When the GUI is capable, the sources of all this, and more to come,  will be available ;)

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
UFO Carrier
« Reply #24 on: June 22, 2007, 06:46:50 pm »
Quote from: "Mattn"
wait wait - the mothership should not be available as a model - but as a map


It would be handy to have a mothership model, though, even if only for cinematics and backgrounds.

I very much like the model you made, RaXaR, and it should definitely be in the game somehow, but personally I don't see it as the Carrier . . .  We could probably fit it as a different capital ship -- maybe orbital battleships or mothership escorts?

I'd be fine with anyone making adjustments to my current Carrier model (and texture) to bring it further in line with the rest of the UFO art, and to better highlight the FTL drive. I simply think it's the best base to work from to give us a plausible and good-looking orbital platform.

Regards,
Winter

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #25 on: June 22, 2007, 06:56:59 pm »
Woohooo!!  :D  You just made my week Winter! Thx man! :)  ...RaXaR goes into design berserker mode....

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #26 on: June 26, 2007, 08:54:38 pm »
I spent most of my Sunday texturing this thing, but as I said before, I suck at it :) I ended up deleting all the texturing and just making the damn thing plain :D
So if there is someone out there that can texture, Pleeeeaaasssee drop a message here or send someone a PM.

These's are renders for the higher resolution version.  There is two files of this model. One for Mid- and one for a Higher poly-count.  The higher resolution one comes in at about 75 000 polys.

I designed it as a 'Utility vessel', I stuck with the name Carrier for the time being, didn't really know what else to call it.

I've included a description for the Pod at bottom of the ship. I kept the design 'squarish' to facilitate the possibility of being used in a map somewhere.

Hope you guys like it, as for me, I'm getting back to the Mothership.






Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
UFO Carrier
« Reply #27 on: June 26, 2007, 10:46:11 pm »
Quote from: "RaXaR"
I spent most of my Sunday texturing this thing, but as I said before, I suck at it :) I ended up deleting all the texturing and just making the damn thing plain :D
So if there is someone out there that can texture, Pleeeeaaasssee drop a message here or send someone a PM.

These's are renders for the higher resolution version.  There is two files of this model. One for Mid- and one for a Higher poly-count.  The higher resolution one comes in at about 75 000 polys.



Very nice design, I will texture it for you, if you have the .obj or .3ds files.
They have already UV maps ?

Willem

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #28 on: June 27, 2007, 12:17:39 am »
Coolness Sitters :)

I'll post a link to the stuff once the Project Crew gives me a spot to upload to.
Unfortunately, the model is very badly Unwrapped. It was a sort of, unwrap-as-you-go thing, but when I saw how bad my texturing is turning out, I ditched the whole idea.  Mind you, there is some default mapping on some of the primitives. The mid-poly version I didn't unwrap at all.

Offline RaXaR

  • Rookie
  • ***
  • Posts: 70
    • View Profile
UFO Carrier
« Reply #29 on: June 28, 2007, 02:07:43 am »
As promised, here's the sources. There are .OBJ, .3DS and .MAX files of each version. If you have any serious problems with it then let me know. Also, thanks Mattn for providing the upload spot ;)

UFO Carrier Full (2.71MB)

UFO Carrier Mid (900KB)