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Author Topic: Music for Airfights / Interceptions Question  (Read 23239 times)

Offline Winter

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Re: Music for Airfights / Interceptions Question
« Reply #30 on: June 30, 2008, 05:38:47 pm »
OK, this one I'm kinda proud of:

http://www.destructavator.com/public/ERc1k.ogg

I did some changes on how the drums sound, hopefully they sound less artificial now.

I also did some more work on the guitars, and added a slide to the end of one of the dual-lead parts to make it less monotonous.  If you guys think the slide doesn't work, I can take it back out.

I'm of two minds about the slide. It works for what it is, a connection between the phrases, but because of the abrupt 'blip' between the continuing note and the slide it ends up sounding strange and out of place. You'd have to merge that note and the slide together into a more coherent whole before it would really work. I don't know if I'm communicating this correctly, but at the moment it sounds like the first guitar is grinding to a sudden halt and a second guitarist is stepping in to do the slide, maybe a little bit too hard and too early, so they collide and play over the top of each other. It doesn't sound like the same instrument and player all the way through.

Excellent work on the drums, they certainly get my seal of approval now.

Regards,
Winter

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #31 on: June 30, 2008, 06:26:42 pm »
Glad the drums work now, I think they sound better myself.

I'll work on the slide and see what I can do with it.  I might take it back out, or, I have an idea or two to do something different that might work.

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #32 on: July 01, 2008, 12:03:07 am »
I tried to re-work the slide, couldn't quite get it to come out right with the dual lead guitars for some reason, so I simply took it back out.  Oh well, it didn't absolutely have to be in there.

Here's the latest:

http://www.destructavator.com/public/ERc1L.ogg

IMO I'd say this one is pretty much done now, so unless any of the devs disagree, I'd go with this one, otherwise I can make any additional changes in the next few days, as right now I'm a bit burned out from hearing it so many times...

...And for those of you who want a lossless (maximum quality) copy to add to your personal playlist and happen to be FLAC freaks:

http://www.destructavator.com/public/ERc1L.flac

If this is to be the final one, let me know if the CC license I picked doesn't work, and I'll choose another.  Please also feel free to re-name the file, I didn't give this one any particular title.

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #33 on: July 02, 2008, 03:48:51 am »
A few more changes:

http://www.destructavator.com/public/ERc1M.ogg

If this one doesn't seem any better, feel free to go with the previous one I posted, whichever one is judged to be the best version.

Offline blondandy

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Re: Music for Airfights / Interceptions Question
« Reply #34 on: July 02, 2008, 11:13:47 am »
Its good, though I have not tried it in-game.

I am not such a fan of the guitar first starting around 35s in.

I do like the tense plucked bit around 1:56.

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #35 on: July 02, 2008, 04:09:07 pm »
Hmmmm...

Well, here is another alternative version, with a different FX patch on the guitars from my DAW:

http://www.destructavator.com/public/ERc1N_B.ogg

This version doesn't use the modeled MT-2 Distortion Stompbox present in the previous version, but instead uses a Tube Driver FX.

In other words (for those who aren't into electric guitar, amps, etc.) this version makes the guitars sound the way they do with different methods, and therefore have a different sound to them.  IMO this version sounds a little less digital.

Then again, it's subjective as to what the best sound is - although some sounds are more popular than others.

Offline blondandy

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Re: Music for Airfights / Interceptions Question
« Reply #36 on: July 02, 2008, 10:16:15 pm »
i like the cleaner sound of the guitar.

that chord progression, just grates a bit, though (40 seconds from the start and 47 seconds from the start). (are they diads?).

it does need that kind of refrain there. but that particular progression does not do it for me.

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #37 on: July 02, 2008, 10:28:34 pm »
Well the tune isn't set in stone - I can certainly re-work parts of it.  Regarding the refrain, that part actually had the least work done on it compared to the rest - I could replace it with something a little different, I'll see what I can come up with.

Thanks for the feedback, especially the specifics.

In the meantime, I also started an alternate track in another thread, although it isn't anywhere near as well developed yet.

Offline Winter

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Re: Music for Airfights / Interceptions Question
« Reply #38 on: July 03, 2008, 12:47:54 am »
Hmmmm...

Well, here is another alternative version, with a different FX patch on the guitars from my DAW:

http://www.destructavator.com/public/ERc1N_B.ogg

This version doesn't use the modeled MT-2 Distortion Stompbox present in the previous version, but instead uses a Tube Driver FX.

In other words (for those who aren't into electric guitar, amps, etc.) this version makes the guitars sound the way they do with different methods, and therefore have a different sound to them.  IMO this version sounds a little less digital.

Then again, it's subjective as to what the best sound is - although some sounds are more popular than others.

I actually prefer the other version, the more brassy guitar sound in this one doesn't really fit in as well with the rest of the track.

http://www.destructavator.com/public/ERc1M.ogg is the one I support.

Regards,
Winter

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #39 on: July 03, 2008, 03:01:49 am »
Well that explains it...

I found that the master tone knob on the output of my soundcard to my speakers/monitors and headphones was cranked far into the treble zone instead of centered where it should be - How on Earth did that happen!?  Oh well, maybe I'll blame it on my pet cat...

Anyways, now that I can hear (and therefore mix) properly, I touched up the one Winter liked a tad, hopefully this can be a final one:

http://www.destructavator.com/public/ERc1P.ogg

and:

http://www.destructavator.com/public/ERc1P.flac

Depending on how good your ears are, you may or may not notice subtle differences between this one and "ERc1M"

Offline Winter

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Re: Music for Airfights / Interceptions Question
« Reply #40 on: July 03, 2008, 10:01:52 am »
Well that explains it...

I found that the master tone knob on the output of my soundcard to my speakers/monitors and headphones was cranked far into the treble zone instead of centered where it should be - How on Earth did that happen!?  Oh well, maybe I'll blame it on my pet cat...

Anyways, now that I can hear (and therefore mix) properly, I touched up the one Winter liked a tad, hopefully this can be a final one:

http://www.destructavator.com/public/ERc1P.ogg

and:

http://www.destructavator.com/public/ERc1P.flac

Depending on how good your ears are, you may or may not notice subtle differences between this one and "ERc1M"

Thumbs up, this is the one.

Regards,
Winter

Offline Destructavator

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Re: Music for Airfights / Interceptions Question
« Reply #41 on: July 03, 2008, 01:08:04 pm »
OK, I guess we can go with this one then, and again, please let me know if the CC license I picked doesn't work.