project-navigation
Personal tools

Author Topic: SVN Suggestion: Runnning the SVN more easy  (Read 4656 times)

Offline Arkblade

  • Rookie
  • ***
  • Posts: 45
    • View Profile
SVN Suggestion: Runnning the SVN more easy
« on: June 12, 2006, 03:35:24 pm »
The two days has passed since I downloaded SVN for testplay.
i can't testplay yet.
(plus two day seems to hang because of the compilation of map.)

It is thought that the reason is SVN /base.

if you play SVN, you must added conpiling .po and conpiling .map(it's very slow!) and download music and old base tarball(To fix it: http://ufo.myexp.de/phpBB2/viewtopic.php?t=19)

I do not think this is good.
(In both testplay and the version management of SVN version.)

so I propose this:
The game can be executed as it is with downloaded SVN/base.

1) .mo Languagefiles and folders are added to base/i18n.
2.) all campaign used .bsp are added to base/map and all .map move to src/map.
3.) all musicfiles are added to base/music.
4.) (if possible) all dlls and birary recommended to test are added SVN/birary(new folder) and SVN/base.

This change is very profitable for test players.

and Dev,
when it's release, Dev must be only deleting SVN related files from downloaded SVN.

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
SVN Suggestion: Runnning the SVN more easy
« Reply #1 on: June 18, 2006, 07:21:43 pm »
I don't quite understand the source of your problems, but I can test-play SNV just by downloading it "svn co..." and then compiling src and compilng base/maps. If I want, I may download music, as well. That's it.

See

http://ufo.myexp.de/wiki/index.php/Coding

and its subpages about compilation.

Offline Arkblade

  • Rookie
  • ***
  • Posts: 45
    • View Profile
SVN Suggestion: Runnning the SVN more easy
« Reply #2 on: June 18, 2006, 08:32:59 pm »
yes, a lot of things are being written on that page.
but a lot of time is necessary for the compiling of the map.
and, the music file is not found easily.
in addition, if new music is added, music download will become a more troublesome thing.

if map(bsp) and music are added to SVN.
a lot of time for the compiling of the map is reduced.
and it is possible to know those updates quickly.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
SVN Suggestion: Runnning the SVN more easy
« Reply #3 on: June 18, 2006, 08:42:08 pm »
there is a mappack available at sourceforge.net download page with recent compiled maps:
http://prdownloads.sourceforge.net/ufoai/ufoai-2.0-RC1-mappack.tar.bz2?download

Offline Arkblade

  • Rookie
  • ***
  • Posts: 45
    • View Profile
SVN Suggestion: Runnning the SVN more easy
« Reply #4 on: June 18, 2006, 09:00:45 pm »
Quote from: "Mattn"
there is a mappack available at sourceforge.net download page with recent compiled maps:
http://prdownloads.sourceforge.net/ufoai/ufoai-2.0-RC1-mappack.tar.bz2?download


thx :D
this packs will update constantly?

Hoehrer

  • Guest
SVN Suggestion: Runnning the SVN more easy
« Reply #5 on: June 18, 2006, 09:17:32 pm »
Quote from: "Arkblade"
thx :D
this packs will update constantly?


This hasn't been decided on, but most likely once before every major release (i.e with the first Release Candidate).

BTW, you only need to compile the maps _once_ and then only recompile the source if soemthing changes anyway. The maps normally do not change that much.

Werner