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Author Topic: Baking Bumpmap to texture.  (Read 3380 times)

Offline sitters

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Baking Bumpmap to texture.
« on: June 15, 2007, 02:41:31 pm »
For people that have Sinema4D and Photoshop it is easy to bake bump maps to textures.

First make a simple brick texture like this :




Save this texture and then desaturate the texture and invert it, then you have a texture like this :



In Sinema4D, make a single plane, and make a material with the Color texture of the brick
And the bump texture of the desaturate texture, make the bump texture 120% strong.

Then bake a texture named surface Color, and the result is this :



Maybe some people can use this

Willem

Offline Mattn

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Baking Bumpmap to texture.
« Reply #1 on: June 15, 2007, 03:06:39 pm »
maybe we will implement bump mapping into the renderer - then we could really use bumpmaps for all our textures

Charlie

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Baking Bumpmap to texture.
« Reply #2 on: July 17, 2007, 02:54:47 am »
Quote from: "Mattn"
maybe we will implement bump mapping into the renderer - then we could really use bumpmaps for all our textures


If you do that, normal mapping isn't much a step away.