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Author Topic: suggestions for new maps  (Read 26733 times)

Offline mattheus

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Re: suggestions for new maps
« Reply #15 on: February 05, 2008, 08:52:27 pm »
Okay, ship has been mentioned in many times - so I show one draft. Its in moment in simple cargo configuraton, but this should be changed to ro-ro, container or whatever afterwards. I have few experience with radiant so making angeled bow has been some trouble. In moment it will go up straight like in ocean liners of beginning of 20th century.

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Offline Mattn

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Re: suggestions for new maps
« Reply #16 on: February 06, 2008, 08:55:03 am »
don't forget to activate the water flags for the water surface - otherwise there won't be the warping shader surfaces

we have some prefabs for containers in our prefabs_* maps

Offline Zorlen

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Re: suggestions for new maps
« Reply #17 on: February 06, 2008, 09:04:31 am »
Will missions in sea or ocean be also available? People usually place their bases to provide maximum land coverage, should we also take sea into account?

Offline Mattn

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Re: suggestions for new maps
« Reply #18 on: February 06, 2008, 09:05:31 am »
well - when someone (which is obviously the case now) will do some ship maps - yes.

Offline BTAxis

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Re: suggestions for new maps
« Reply #19 on: February 06, 2008, 12:17:26 pm »
For the time being I think we should limit the ship missions to harbours in coastline cities. I don't see how we can make open-sea missions work with the campaign framework.

Offline shevegen

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Re: suggestions for new maps
« Reply #20 on: February 19, 2008, 05:02:05 am »
I agree with that i.e. in Paris should be an Eiffeltower, in England the big ben, in Berlien the Brandenburger Tor... that would be kinda fun and unique.

However, Personally I think a slight village-look would be best, i.e. aliens attacking in more rural/outsiderish areas with a little bit sand and forest and such stuff. Raggard looks

Offline Chriswriter90

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Re: suggestions for new maps
« Reply #21 on: April 02, 2008, 10:48:13 pm »
1) Military base (BESIDES BUNKER PLEASE)
2) Colleges or Universities
3) Museums
4) I really like the above mentioned Sewers and Subways

Offline simulatoralive

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Re: suggestions for new maps
« Reply #22 on: April 03, 2008, 05:19:24 am »
I've been wanting to see a junkyard map for a couple of weeks.  I don't know why, but I think it would be fun.  Lots and lots of places you and the aliens could hide.

Couple of floors of a sky-scraper would be fun, too.  Perhaps the top few floors, with the drop ship parked on a helipad on the roof.  Would be interesting if there were a working elevator.  I'm not sure if that's possible, though.

knightsubzero

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Re: suggestions for new maps
« Reply #23 on: April 03, 2008, 06:27:03 am »
well the ship could be used for a terror attack, no reason why not.

SpartanMarine88

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Re: suggestions for new maps
« Reply #24 on: April 08, 2008, 10:00:48 pm »
As an addition to the aforementioned monuments of the world, what about a C.N. Tower map, as the aliens would surely want to knock down the all of our monuments to crush our morale universally

Offline blondandy

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Re: suggestions for new maps
« Reply #25 on: April 09, 2008, 09:12:20 am »
marvellous ideas. why not make it happen?

http://ufoai.ninex.info/wiki/index.php/Mapping

Mapping is probably one of the easier skills to learn.

Crinos512

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Re: suggestions for new maps
« Reply #26 on: November 14, 2008, 06:30:53 am »
Hmmm... how about underwater missions?

lake beds, coral reefs, ocean shallows... even deep sea could be interesting.

May require some new equipment, and new alien breeds... but hey, we're brainstorming here!

:D

Offline BTAxis

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Re: suggestions for new maps
« Reply #27 on: November 14, 2008, 12:37:43 pm »
No underwater missions. It's just not going to happen.

Sophisanmus

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Re: suggestions for new maps
« Reply #28 on: November 15, 2008, 04:25:57 am »
Only feasible concept for underwater I can figure would be enclosed underwater facilities, with no access to the outside (and the outside would only be there, really, to say "Hey!  Look!  I'm an underwater level!  Look at me!").  Again, though, unless someone can come up with a damn good explanation for why such an isolated underwater facility would even be considered a priority target by the aliens, it is nothing more than an artistic exercise, and mildly resource-inefficient at that. 

Perhaps for multiplayer, maybe.
« Last Edit: November 15, 2008, 04:34:39 am by Sophisanmus »

Offline BTAxis

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Re: suggestions for new maps
« Reply #29 on: November 15, 2008, 01:43:12 pm »
Well, if someone made a multiplayer map like that we'd certainly include it.