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Author Topic: How you can help to speed up the next release?  (Read 38386 times)

Offline Mattn

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How you can help to speed up the next release?
« on: June 03, 2006, 01:16:11 pm »
There are several things you can do to speed up the release.
First of all head over to the wiki and have a look at the TODO-list

other task you can do:
  • We need reports for maps. Please check whether there are any glitches in the maps right now. Missing models, unreachable areas, and so on... Please submit screenshots of the problems. Use "developer 1" (type this into the console) to show missing models in console and send these strings, too
  • The best would be to send a fixed map :-)
  • Check the wiki for open translations or spellcheck already translated articles
  • Found a bug? add it to the bug tracker!
  • Opengl problem? e.g. black geoscape or wrong textures on some models? use r_checkerror cvar and set it to 1 - report the console output (ufoconsole.log - see faq)
  • ... maybe this list is going to be extended - but check back the TODO-list in our wiki if you wanna help.
« Last Edit: January 13, 2008, 09:18:57 am by Mattn »

HaJo

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How you can help to speed up the next release?
« Reply #1 on: August 01, 2006, 03:43:37 pm »
Quote
New release candidate - 2.0-RC3 | July 19th 2006 | Mattn
... inform us about the bugs you found via the bug tracker.

I have seen many answers to bugreports as "already fixed in SVN xxxx".

This means wasted time on the side of the user, testing an obsolet version,
and wasted time on the side of the developers, looking at + answering such
reports.  
It also leads to frustration, and maybe lost users.

I suggest to release updated versions/RCs more often,
say once a week or after each dozen new fixes in svn.

Offering these updates as official xdelta-patches would also help a lot.

Anderskorn

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How you can help to speed up the next release?
« Reply #2 on: September 22, 2006, 11:53:23 pm »
i know people dont want to put themselves on a time limit... this coming from my experiance playing online games.... but is there a general ETA on rc5?

jhcook1999

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How you can help to speed up the next release?
« Reply #3 on: October 05, 2006, 08:52:19 am »
The releases are quite large, and a lot of people don't/can't use SVN, since the models, textures and sounds will mostly stay the same, could we save some bandwidth by seperating the binaries from the objects?  On a dial-up line, 150+ megs is a pain to download. :idea:  :D

Offline BTAxis

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How you can help to speed up the next release?
« Reply #4 on: October 05, 2006, 02:13:05 pm »
I think we used to have them for a while, but it turned out to be impractical. A lot changes that isn't in the binaries. So I'm afraid it's either sticking to the big releases, or getting an SVN client.

Alex

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How you can help to speed up the next release?
« Reply #5 on: March 18, 2007, 04:36:59 pm »
Hi I'm new here, not sure about the correct system of bug reporting yet, but I did notice in one map - the one on the docks with 3 ships, there is a small concrete jetty on the opposite side of the map near the most distant boat, which looks like you should be able to walk over it to get to the tower on the end...  but you can't get onto it.  Also, there was an alien in that tower.

After searching all the boats and everything, thinking maybe the jetty was a no go area - or maybe thinking the map was broken and wasn't letting me win, I spotted the alien and managed to snipe it, but there was no way I could walk over that pier.

edit --I just found the bugs section of the forum - sorry mod's can someone shift this please?

Offline Mattn

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How you can help to speed up the next release?
« Reply #6 on: March 18, 2007, 07:02:57 pm »
Alex no problem - but please open a bug item on our tracker at: http://sourceforge.net/tracker/?group_id=157793&atid=805242

and please add some screenshots [shortcut: f12]  to this bugitem - thanks

Alex

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How you can help to speed up the next release?
« Reply #7 on: March 19, 2007, 12:57:21 pm »
Quote from: "Mattn"
Alex no problem - but please open a bug item on our tracker at: http://sourceforge.net/tracker/?group_id=157793&atid=805242

and please add some screenshots [shortcut: f12]  to this bugitem - thanks


Done

Ildamos

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Re: How you can help to speed up the next release?
« Reply #8 on: November 28, 2007, 08:56:04 am »
Ehm. It's still not out. I think I read in your site that 2.2 is coming out "soon". I already posted an article in my blog about it alerting my friends and we are all excited about the upcoming release.

Estimated time of completion? Thanks for any hints or straight, helpful answers.
« Last Edit: November 28, 2007, 09:15:46 am by Ildamos »

Offline Mattn

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Re: How you can help to speed up the next release?
« Reply #9 on: November 28, 2007, 10:03:04 am »
we are still bugfixing - and there are some translations in the wiki and in the po file that needs a review

Offline Mattn

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Re: How you can help to speed up the next release?
« Reply #10 on: November 28, 2007, 10:05:52 am »
I suggest to release updated versions/RCs more often,
say once a week or after each dozen new fixes in svn.

this is done on the beta installer page

Ildamos

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Re: How you can help to speed up the next release?
« Reply #11 on: November 28, 2007, 10:52:34 am »
Cool. Thanks for the info.

Let me know if you need a 2D artist for wikis, etc. I have two samples in www.thefivepillars.com if you want to see.

http://thefivepillars.org/help.php?type=u&id=4402

http://thefivepillars.org/help.php?type=s&id=4404

In January I'll be buying a Wacom or an equivalent and will be glad to help what I can.

Offline Mattn

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Re: How you can help to speed up the next release?
« Reply #12 on: November 28, 2007, 12:06:40 pm »
very nice, we could definitly need some 2d artists. we need paintings for some of the ufopedia articles like e.g. http://ufoai.ninex.info/wiki/index.php/Research/UFO_Theory - stuff where we don't have models for - but BTAxis and Winter can tell you more here.

a list:
http://ufoai.ninex.info/wiki/index.php/Research/Alien_Origins
http://ufoai.ninex.info/wiki/index.php/Research/UFO_Theory

maybe there are more but i'm not sure, some paintings are already in http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/techs/

but be aware, that you have to put this under gpl or creative commons attribution or creative commons attribution share alike - otherwise we can't use the content in the game

Offline Winter

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Re: How you can help to speed up the next release?
« Reply #13 on: November 28, 2007, 02:08:36 pm »
Cool. Thanks for the info.

Let me know if you need a 2D artist for wikis, etc. I have two samples in www.thefivepillars.com if you want to see.

http://thefivepillars.org/help.php?type=u&id=4402

http://thefivepillars.org/help.php?type=s&id=4404

In January I'll be buying a Wacom or an equivalent and will be glad to help what I can.

We would be extremely happy to have another 2d artist on board. Please have a look at the two articles linked in Mattn's post, and let me know if you're interested in hashing out a design for them.

Regards,
Winter

Ildamos

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Re: How you can help to speed up the next release?
« Reply #14 on: December 19, 2007, 11:48:14 pm »
I looked at the articles and they are about research. May I do some alien paintings?

Are there no close up screenshots of the various alien species? I have not installed this game yet as I am waiting for the version that has a fully functional interception phase.

Sorry for the delay in replying; work has been hectic the past days.