the lightmap will be there, too - but only black in this case
the size should be no real problem - even if you will add more levels it should not increase by 5mb for every level - no panic ;-)
Well, that's excellent news.
Yay! I'll stop worrying so much about it until I finish off the map then... However, might as well share my research.
--------------------
For anyone interested, I did take this apart inch by inch, to find out where the prices were. Some of the findings were pretty surprising to me:
Remove girls Room Toilet: 5671 (-6 kb)
Rip out the Hotel 'back office's furniture, including overlapped brush in wall: 5552 ( -119 kb)
Rip out all tables in the Dining Hall: 5366 ( - 186 kb)
Rip out men's room urinals (41 brushes): 5310 ( - 55 kb)
Rip out all brushes in meeting room (57 brushes): 5140 (- 170 kb)
Rip out the magazine rack and couches in the front area ( 13 + 26 (39 total) brushes): 5079 (-61 kb)
Rip out the front desk, computers, and lights: 4987 ( -92 kb)
Remove all toilets and TP rolls: 4953 ( -34 kb)
Remove other sideways table in the kitchen area: 4946 (-7 kb)
Remove actor clip and dumpster from behind building: 4944 ( -2 kb)
Rip out all brushes from within the kitchen: 4920 (-24 kb)
Rip out couches in girl's room: 4967 (+47 kb) ... WTH?!!!
Extend conference room floor out to cover the 'hole' left by the downward leading stairs: 4967 ( 0 kb)
Rip out soda machine brush: 4966 ( -1 kb)
---- At this point all that's left is floors, walls, ceiling for lighting, and the upward stairs.
---- The only safe assumption at this point is it has to do with Subtracting the windows in the wall causing multiple brushes
---- to be performed on for radiosity. There is 122 brushes left, with 1 entity, and I'm still at nearly 5 megs on the .bsp.
---- To confirm, gut the internals and then start on the outer walls.
Remove stairway (112 brushes left): 4951 ( -16 kb)
Remove inner walls in bathrooms( 104 brushes left): 4742 (-209 kb)
-- This is the first significant difference (at least 5%) change seen so far. the only information of note on these
brushes was that some were not placed 'flat' on the floor.
Remove internal walls surrounding 'entry hall' (98 brushes left): 4541 (-201 kb)
---
Remove bathroom and kitchen internal walls ( 89 brushes left): 2794 ( -1747 kb)
-- Um, wow. Half of these don't even get lit.
Combine brushes in bathroom on outer pink wall that didn't need to be separated ( 87 brushes): 2791 ( -3kb)
Undo bathroom and kitchen internal walls removal, redo the brush combining on pink wall.
---
Remove ONE kitchen wall (farthest left) (95 brushes left): 4391 (-150 kb)
-----
Remove main, freestanding wall between kitchen and dining area: 4060 (-331 kb)
Replace wall, and modify texture, same texture and stretch on all faces: 4391 (0 kb)
Modify wall surface and remove level 2 flag (only level flag active): 4390 (-1 kb)
-- Alright, I'll bite. visible on all surfaces now, and takes less room?
----
Remove all kitchen walls to dining area (one additional wall from removing the main freestanding wall): 3895 (-165 kb)
Remove wall from bathroom to kitchen: 3512 ( -383 kb)
-- That's pretty big. Wonder if it's because of the nearby doorway...
Remove wall between lady's bathroom and elevator hallway area: 3308 (-204 kb)
Remove primary separation wall between bathrooms: 2930 (-378 kb)
Remove 'extra' wall between elevator hall, men's room, and lady's room: 2887 (-43 kb)
Remove main wall between men's room and dining area: 2821 (-66 kb)
Remove main wall between men's room and elevator hall: 2791 (-30 kb)
--I grabbed one extra wall along the way here I didn't do earlier, ergo the different value from removing bathroom
and kitchen internal walls...
Remove wall between hotel office and elevator hall area (and corrected overlapping floor brush from extending the conference
room floor): 2785 ( -6 kb)
Remove wall between hotel office and basement stairs area: 2783 (-2 kb)
Remove Elevator 'door': 2779 kb ( -4 kb)
Remove two brushes surrounding elevator door on same face: 2776 (-3 kb)
Remove shaft wall between elevator hall and shaft hole: 2768 ( -8 kb)
Remove shaft wall between shaft hole and conference room: 2759 ( -9 kb)
Remove remaining 3 conference room walls: 2708 ( -51 kb) -- for 3 brushes
---- At this point I just have floors, outside walls, and a flat roof.
Cover the Elevator Shaft with nearby brush: 2709 ( +1 kb)
Remove men's bathroom floor, cover hole with nearby brush: 2702 ( -7kb)
Remove marble floor top piece, cut so elevator shaft could be built. Extend lower piece to cover same region: 2702 (0 kb)
Remove hotel office floor, extend front entry floor to cover area: 2696 ( -6 kb)
Remove kitchen floor, extend dining area floor to cover: 2420 ( -246 kb)
-- Okay, there's a pattern here. As I go right in the map, less and less does the brush have an effect. Here, however, we have a 240 kb brush that's no different then the 6 kb one before it, except for the lighting angle.
-- Worldspawn angles are currently set at 30 210.
Change worldspawn lighting angles property to 0 90: 2420 (0 kb)
-- Nice idea.
One more try with worldspawn angles at 0 0: 2420 (0 kb)
-- Odd....
Remove ladies room floor and extra marble, extend full marble to cover: 2409 ( - 11 kb)
Remove conference room floor, cover with marble: 2447 (+38 kb)
-- Just when you think you've got the danged thing figured out.....
Remove dining area floor, cover with two remaining floor tiles: 2551 (+104 kb)
-- Ooooookay.....
Reset angles in worldspawn to 30 210: 2551 ( 0 kb)
Remove all but last floor brush, cover with last: 2563 ( +12 kb)
Remove outdoor grassy brushes, move remaining map to start at 0,0,0: 1760 kb ( -803 kb)
-- That's just mean and evil.
-- At this point, single floor, single roof, and just walls with windows on the model are 1760 kb of .bsp. Examining the brushwork on the walls shows some combinations that can occur.
Combining unnecessary extra brushes after building windows in the walls (down to 59 brushes):1758 ( -2 kb)
-- Well, that was useful... not.