project-navigation
Personal tools

Author Topic: Models needed  (Read 44494 times)

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: NEEDED MODELS
« Reply #30 on: October 29, 2008, 09:27:13 am »
Thanks. I'm actually learning how to do 3D stuff, but to be honest, 2D will always be my forte.  :)

Rather than just concept art, would you be interested in putting together some images for the UFOpaedia? There are still a bunch of topics that need 2d art and it would be great if you could help.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: NEEDED MODELS
« Reply #31 on: October 29, 2008, 12:33:12 pm »
Wow Josh. You got some serious talent.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: NEEDED MODELS
« Reply #32 on: October 29, 2008, 08:14:03 pm »
they are looking really cool josh. btw. what about the license? creative commons is not specific enough (as it is a set of licenses)

Offline Josh

  • Rookie
  • ***
  • Posts: 41
    • View Profile
Re: NEEDED MODELS
« Reply #33 on: October 30, 2008, 04:42:56 am »
Mattn: Okay, I think I understand now what you mean about licenses. Technically, I don't think I'm using them, but if you really need it, I can use the CC-BY-SA license. That sound good?

Winter: Yes, I can try doing some UFOpedia images...

Trashman: Well, there are those even better than myself, but I aspire to one day mop the floor with those people get really really good.

Oh, and sorry Danimal, I didn't mean to hijack the thread in the middle of your question.
« Last Edit: October 30, 2008, 08:39:39 am by Josh »

Offline richlv

  • Rookie
  • ***
  • Posts: 25
    • View Profile
Re: NEEDED MODELS
« Reply #34 on: October 30, 2008, 07:51:50 am »
Technically, I don't think I'm using them, but if you really need it, I can use the CC-BY-SA license. That sound good?

ok, me being the nitpicking bastard, would cc-by-sa 3.0 be ok ? :)
http://creativecommons.org/licenses/by-sa/3.0/

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: NEEDED MODELS
« Reply #35 on: October 30, 2008, 03:15:20 pm »
Trashman: Well, there are those even better than myself, but I aspire to one day mop the floor with those people get really really good.

Pft. Compared to my drawings you're friggin Michelaneglo. My lines are too ...childish. I should really take a drawing course or something.

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: NEEDED MODELS
« Reply #36 on: November 11, 2008, 09:21:08 pm »

4. Alien base.
   Decorations: Random alien items. Tools, scanners, vehicles, heavy equipment.


Maybe the aliens could have use of some sort of capsule for transporting humans or sleeping or whatever aliens do with... capsules

anything to add/remove/change/improve/criticize?

[attachment deleted by admin]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: NEEDED MODELS
« Reply #37 on: November 11, 2008, 09:44:03 pm »
we could need something like that for the base laboratory map - but a higher resolution texture is needed imo.

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: NEEDED MODELS
« Reply #38 on: November 11, 2008, 10:56:42 pm »
you mean more detailed? or just sharper transition in colors?

The texturesize is currently 512x512

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: NEEDED MODELS
« Reply #39 on: November 12, 2008, 07:14:27 am »
maybe a little of both ;)

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: NEEDED MODELS
« Reply #40 on: November 12, 2008, 08:38:55 pm »
I sharpened the transition of colors a bit (where it was possible) and painted some ventilation slots on it.

Maybe it is a bit better now.

[attachment deleted by admin]

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: NEEDED MODELS
« Reply #41 on: November 13, 2008, 07:41:35 pm »
Can I submit the sourcefiles? or should I make some changes?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: NEEDED MODELS
« Reply #42 on: November 13, 2008, 09:36:32 pm »
please commit them into the data_source/models folder. you have write access, no?

Offline ghosta

  • Squad Leader
  • ****
  • Posts: 133
    • View Profile
Re: NEEDED MODELS
« Reply #43 on: November 13, 2008, 10:01:01 pm »
I have

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: NEEDED MODELS
« Reply #44 on: January 31, 2009, 07:19:41 pm »
maybe someone is interested in the md3 exporter for blender:
 http://archive.mercenariesguild.net/Blender/



[attachment deleted by admin]