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UFO:Alien Invasion
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Models needed
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Topic: Models needed (Read 43936 times)
Danimal
Rookie
Posts: 43
Re: NEEDED MODELS
«
Reply #15 on:
January 14, 2008, 03:52:44 pm »
Hi, im new around here but willing to help a bit, im making an alien syringe, and will try to help with other small models. Im creating it post in the forum and posting some images.
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LAca
Guest
Re: NEEDED MODELS
«
Reply #16 on:
May 04, 2008, 02:31:40 pm »
Hello,
Is there the biped animation set + skeleton for download somewhere ? I have some experience in biped character creation and i d like to try to make some.
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: NEEDED MODELS
«
Reply #17 on:
May 04, 2008, 02:44:52 pm »
We don't use skeletons, but the animation files for our biped actors should be in the data_source repository.
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: NEEDED MODELS
«
Reply #18 on:
May 05, 2008, 02:42:39 pm »
Here is the link where you can find the model sources - the bip files are in the character subdir -
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/
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Danimal
Rookie
Posts: 43
Re: NEEDED MODELS
«
Reply #19 on:
July 31, 2008, 04:19:03 pm »
Ill do some street signs and random street objets like phone cabs, bus stops, fire pipes... ideas are welcome.
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: NEEDED MODELS
«
Reply #20 on:
July 31, 2008, 07:52:28 pm »
it would also be cool to get a flying bird that is flying a circle and lands on a tree - or maybe lands two times and then flies back to the initial tree
plants.... lots of plants
also we have a crocodile that could need some little animation - not really moving but maybe mouth open/close or something like that.
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Danimal
Rookie
Posts: 43
Re: NEEDED MODELS
«
Reply #21 on:
July 31, 2008, 08:07:27 pm »
i migth have have a look at the plants models, but wich kind are alredy done?
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: NEEDED MODELS
«
Reply #22 on:
July 31, 2008, 08:36:14 pm »
some are posted in our gallery:
http://ufoai.ninex.info/gallery/map-models/
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Danimal
Rookie
Posts: 43
Re: NEEDED MODELS
«
Reply #23 on:
July 31, 2008, 08:48:17 pm »
Poli count limit for them?
and is there only palms as plant models for the whole game? not much variety...
«
Last Edit: July 31, 2008, 10:41:38 pm by Danimal
»
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Josh
Rookie
Posts: 41
Slim and Jim
«
Reply #24 on:
October 26, 2008, 11:24:46 pm »
I made civilian
concept art
, though I don't know how useful that's going to be for you.
[attachment deleted by admin]
«
Last Edit: October 27, 2008, 09:25:05 am by Josh
»
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: NEEDED MODELS
«
Reply #25 on:
October 27, 2008, 06:29:34 am »
very nice - what is the license you release your work under?
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Josh
Rookie
Posts: 41
Re: NEEDED MODELS
«
Reply #26 on:
October 27, 2008, 07:22:13 am »
Creative Commons. Not to pitch, but If you'd like to see more of my work, you can also visit the Freeorion project, as I regularly release stuff to them.
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bayo
Professional loser
Project Coder
Captain
Posts: 733
Re: NEEDED MODELS
«
Reply #27 on:
October 27, 2008, 09:24:38 am »
Hello. Creative Commons is not a license but a package of license. I dont know how work UFO:AI, but maybe they only allow CC-BY or CC-BY-SA, to allow both derivative work and commercial use, like GPL. Am I wrong?
*
http://en.wikipedia.org/wiki/Creative_Commons_licenses#Free_Software_Foundation
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: NEEDED MODELS
«
Reply #28 on:
October 27, 2008, 11:25:10 am »
Those are some pretty nice looking images.
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Josh
Rookie
Posts: 41
Re: NEEDED MODELS
«
Reply #29 on:
October 29, 2008, 06:37:22 am »
Thanks. I'm actually learning how to do 3D stuff, but to be honest, 2D will always be my forte.
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UFO:Alien Invasion
»
Development
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Artwork
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Models needed