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Author Topic: Are there any UFO:AI related tutorials available?  (Read 33554 times)

Offline Mattn

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« Last Edit: November 30, 2008, 10:14:15 am by Mattn »

oxyXen

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Are there any UFO:AI related tutorials available?
« Reply #1 on: March 24, 2006, 06:16:35 pm »
Hi

I had a look at the coding tutorials sections, and its pretty poor  :wink:
However, is, or will, there a tutorial on how to start coding, maybe the structure, or what software to use?

ox

Offline Mattn

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Are there any UFO:AI related tutorials available?
« Reply #2 on: March 24, 2006, 08:12:59 pm »
when someone finds the time - yes :-D

what are the things you are interested in?

oxyXen

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Are there any UFO:AI related tutorials available?
« Reply #3 on: March 24, 2006, 08:24:14 pm »
Hi

Im interested in coding. If my help in that is not needed, then at least for private purposes.
I played around for a time with the q3 sdk and i programmed a little engine, which is pretty crappy, but i learned a lot about engine/graphics/c++/cg.

I need like a brief introduction to the code and maybe to svn...

ox  :D

ps: im also a big fan of the ufo series

edit: i use only linux for ufoai, since my wincomputer is pretty crappy :twisted:

Hoehrer

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Are there any UFO:AI related tutorials available?
« Reply #4 on: March 25, 2006, 01:57:52 am »
Quote from: oxyXen
Im interested in coding. If my help in that is not needed, then at least for private purposes.
Quote

I think i'm speaking for everybody when I say that coders are always welcome. :)

Quote from: oxyXen
I need like a brief introduction to the code and maybe to svn...

Since i'm currently digging into the code myself i can't really give you instructions, but the code is mostly self-explaining once you have a point ot start and some basic nomenclature ... that said i think we should add a few code-related "todo" or "wanted" entries in the feature-request section of the tracker .. this way coders always know what to do next ;)

As you may have already seen, the thing that _i'm_ currently working on is the research system and i've made it my personal high-priority task, but there are alot of other features that need implemention (e.g interception/air-combat, production, etc...)

Quote from: "oxyXen"
i use only linux for ufoai, since my wincomputer is pretty crappy :twisted:

If you encounter any problems with the ufo:ai svn+compilatiopn just aks in the forum.

Welcome aboard and happy bug/alien hunting ;)
Werner

Nikron

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Are there any UFO:AI related tutorials available?
« Reply #5 on: November 20, 2006, 07:17:03 pm »
i still have few questions
1 how can i buy new ships?
2 why do scientists workers and medics have stats?
3 is there any use of medic?
5 what is the team room good for?
6 what is the use of the interceptor (i should translate it as "Elfogóvadász"?)
7 did you noticed that there wasnt 4th question?
8 did you checked that there wasnt 4th question?
9 what happened with the ufopedia? i cant see there anything (i mean ingame... i dont know weapons damages etc... i saw weapon accrucy damage and clip in the media...)
10 do i recive support from the "organazations"?

Offline Moe

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Are there any UFO:AI related tutorials available?
« Reply #6 on: November 20, 2006, 10:16:45 pm »
1 you need another hanger to get a new one since i cant be shot down yet (i think)
2 the stats are ot inished yet also not the models as ya might noticed
3 not sure i implemented yet but later on ya need em to heal your retunred soldiers i they are inured.
5 later on its or extra training or similar(not implemented yet)
6 interceptor can shoot down ufos (i should translate it as "Elfogóvadász"?) not sure whats in hungarian translated.
7 no
8 no
9 its not fully implemented yet (not all is working)
10 yes, i think its monthly.

Nikron

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Are there any UFO:AI related tutorials available?
« Reply #7 on: November 21, 2006, 03:17:02 pm »
11 what can i do with captured aliens?

6 there is some problem with it: i NEVER seen ufos in this game (in xcom, the tactical battles began after i shoot down them)

translation: when i wrote "Interceptor" (in the dictionary)= "Elfogó Vadászrepülőgép" comes out.... let me say, its quite long (the other example for this is the "Assault"...)

Offline Redtide

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Are there any UFO:AI related tutorials available?
« Reply #8 on: February 02, 2007, 11:29:19 pm »
1 .will the number of soldiers you can hire ever replenish?
2. does the radar have that like 10% chance that stacks like on x-com cause i've only detected landed UFOs.
3. how do you build a new base?
4. the equp ship thing is really confusing and i don't know how it works.

Offline Redtide

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Are there any UFO:AI related tutorials available?
« Reply #9 on: February 07, 2007, 03:45:27 am »
okay, i figured out my 1 and 2 and i realized 4 is irrevelant with 2. but my question remains:
How do you build a new base after the first one?

Offline Mattn

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Are there any UFO:AI related tutorials available?
« Reply #10 on: February 07, 2007, 07:47:59 am »
if you are using rc6 i'm not even sure whether the radars were implemented here already.

you can set up a new base from the geoscape view - the lower left menu has some buttons - ufopedia, stats and base building, too.

Offline Redtide

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Are there any UFO:AI related tutorials available?
« Reply #11 on: February 09, 2007, 12:40:51 am »
yes, I'm using rc6 and thanks for the help. I have a new question, however:

Is there any way to transfer my nano armor to my other base?

I've clicked on the transfer button and nothing happens.

Offline Mattn

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Are there any UFO:AI related tutorials available?
« Reply #12 on: February 09, 2007, 07:24:24 am »
i'm currently implementing this feature into 2.1 - in 2.0 this is not avaiable yet

Offline Destructavator

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Are there any UFO:AI related tutorials available?
« Reply #13 on: May 31, 2007, 12:34:24 pm »
I've noticed there aren't tutorials on how to play the game, both for former XCOM players and newcomers, and some people still keep asking questions about how to build a new base or "what does this button do?" because they don't know the interface.

If anyone's interested, I could capture some video of a game session and put in subtitles, highlighted buttons, flashing arrows pointing to tabs, etc., and make a video of how to play the game as an instruction manual.  I could also break it into multiple clips or chapters for different parts of the game - research, combat missions, geoscape, etc.

I have all the software tools and stuff to do this, although I admit it would come out in English because that's the only language I'm familiar with, although with the help of translators I could make different versions.

Should I give it a try?

Offline Mattn

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Are there any UFO:AI related tutorials available?
« Reply #14 on: May 31, 2007, 03:35:35 pm »
maybe doing some screenshots instead of videos is better here - then we could integrate this into our manual